Difference between revisions of "Nonlethal Enchantment"

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(Created page with "{{TB |intent=Defensive |field1=Enchant |form=Spell |field2=Protect |cost=1 |PWC=W}} '''Nonlethal Enchantment''' is a spell useful for peaceful purposes, such as training or su...")
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Revision as of 11:36, 25 October 2013

Nonlethal Enchantment
Type Defensive Spell
Fields Enchant, Protect
Cost Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees
Rent: 5 rupees

Nonlethal Enchantment is a spell useful for peaceful purposes, such as training or subduing criminals. With little more than a thought, it can be cast on any weapon, body part, spell, or technique the caster is capable of using in combat. Alternatively, the caster can cast it on his entire being. The enchanted object(s) become unable to cause death or injuries that can't heal on their own--such as broken bones. The objects will instead cause the closest possible damage short of a permanent injury. As such, it is still possible to cause death or severe injuries if one isn't careful.

Trivia

  • This enchantment is effectively held by any weapon crafted using Mushroom Spores as a material.
  • This treasure could be seen as a counterpart to Torturing Stike, which completely prevents damage, but still inflicts pain.
  • The Nonlethal Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Guy.