Ice
Ice | |
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Type | Offensive Spell |
Fields | Ice, Projectile |
Cost | Low Cost W5: 30 rupees |
Ice is an offensive spell which can be used to create and launch a magical, icy projectile. To cast Ice, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of magical ice, comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of ice magically freezes a portion of its target on impact, then immediately vanishes. The projectile can reach up to approximately thirty feet before dissipating.
Instead of gaining this treasure as a magical item, the user may choose to gain it in the form of a spell known simply as Ice, for the same cost. Unlike Ice Rod, Ice is not part of the Cane field. A caster of Ice can shoot the same projectile from any implement or weapon he wields, not just the Ice Rod, but requires more time between castings (without sufficient levels of Magic Power).
Normally, Ice can only be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
Augment
No Instrument Required | |
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Additional Cost |
10 rupees |
The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. This augment can only be applied to the Ice spell, not to the Ice Rod. A caster with this augment gains two benefits.
- The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
- The time restrictions on casting Ice may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
Trivia
- Ice Rod produces a nearly identical effect, and is considered a variant of the Ice spell.
- Spells with a comparable effect include Fire, Wind, Magic Bolt, Holy Bolt, and Shadow Ball. Ice, or any of these other spells, can serve as the prerequisite for Void Wave.