Weapon Curse
Weapon Curse | |
---|---|
Type | Offensive Spell |
Fields | Enchant, Fire, Ice, Electric, Trap |
Cost | Lower Cost W5: 20 rupees |
Weapon Curse is an offensive spell used to disarm an enemy. To cast it, the user simply uses her hand to touch an object primarily intended to be used as a weapon, focusing her magical energy into it. She then selects a heat, cold, or electricity curse to afflict it. The resulting effect depends on her choice:
- Heat: the weapon abruptly glows red and becomes incredibly hot to the touch, so hot that bare hands touching it will receive severe burns if they don't release it immediately.
- Cold: the weapon abruptly glows blue and becomes incredibly cold to the touch, so cold that bare hands touching it will be frozen if they don't release it immediately.
- Electricity: the weapon abruptly glows yellow and crackles with electricity. A bare hand touching it will spasm with damage from the shock, likely releasing it involuntarily, but not receiving lasting damage.
Regardless of the effect chosen, it can apply to any weapon of any material, but not to shields, or other items not intended for attacking. After one-to-two minutes, any weapon affected by Weapon Curse will revert to normal, undamaged by the spell.
Normally, Weapon Curse can only be cast once every three minutes. With one level of Magic Power, it can be cast once per minute. With two levels of Magic Power, it can be cast once every 20 seconds. It can never affect more than one weapon simultaneously, unless the weapons are physically connected.
The Weapon Curse treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Quill. Variants on the fire version are credited to Guy.