Navigation
Navigation | |
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Type | Utility Trait |
Fields | Forest, Kokiri, Sense, Travel |
Cost | Low Cost C5: 30 rupees |
Navigation is a utility trait, and a racial perk for Kokiri and Skull Kids. As such, a member of either race can choose to gain this treasure as a perk upon character creation. If a Kokiri or Skull Kid does not gain it at creation, but instead attempts to gain it anytime afterward as a normal treasure, the treasure costs 15 rupees less than the listed cost. Other races acquire this treasure normally.
Many Kokiri, and some Skull Kids, have an intrinsic sense of where they are and where they're going, even when all logic dictates otherwise. They can maintain this state even while faced with illusions and mazes. One with this perk will never truly become lost, and has an innate understanding of their surroundings--as if they have a perfect mental map of everywhere they've been earlier in the day, and an approximate mental map of any current surroundings they cannot see. This "mental map" doesn't detect objects, but only walls and other barricades. The user can always discern north.
As a side effect, the user always see through illusions which attempt to place walls or physical boundaries that aren't actually present. Other illusions are as effective as normal, however.
The Navigation treasure does not appear verbatim within the official Zelda series. However, it can be interpreted to exist from context, initially so in Ocarina of Time.
Racial Perks | |
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Kokiri | Eternal Youth (Innate) · Deku Nut Supply · Fairy Companion · Heart of the Forest · Language of Fauna · Navigation · Valiance |
Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |