Magic Power

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Revision as of 17:42, 15 October 2013 by Guy (talk | contribs) (Created page with "{{TB |PWC=W |cost=2 |field1=Empower |intent=Utility |form=Trait }} '''Magic Power''' is a utility trait, which focuses on increasing one's ability to cast :Category:Spells|s...")
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Magic Power
Type Utility Trait
Fields Empower
Cost Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees
Rent: 5 rupees

Magic Power is a utility trait, which focuses on increasing one's ability to cast spells. It can be obtained twice.

Many spells have time limitations on how often they can be used. Normally, this limitation is that the spell can only be cast once within a given time frame. Fire, for example, can normally only be cast once every 90 seconds. Obtaining Magic Power once would reduce this time to one-third the normal, down to 30 seconds. Obtaining Magic Power again further reduces this recharge time down to one-third again (or one-ninth of the original time), down to 10 seconds.

Magic Power can only be obtained twice. Every time you gain Magic Power, you are said to gain a "level" of Magic Power.

Spells affected by this treasure include Aqua Grenade, Fire, Fire Enchantment, Ice, Ice Enchantment, Magic Bolt, and more. Any treasure which is affected by Magic Power will explicitly state it is affected.