Fire Rod

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Fire Rod
Type Offensive Magical Item
Fields Cane, Fire, Projectile, Wizzrobe, Zora
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

The Fire Rod is a magical item which can be used to produce an offensive spell-like effect. A Fire Rod appears as a scepter, usually comparable in length to the wielder's arm, colored red, with a dimly-glowing orange gem at its tip.

To activate rod, the user merely swings it while focusing his magic energy through it. From the rod's tip will launch a small, compact orb of fire--size comparable to a Hylian's head--which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of fire inflames the impacted surface, if the target is flammable, then immediately vanishes. When aimed horizontally, the projectile can reach up to 30 feet (or 9 meters) before striking level ground.

Normally, the wielder can use the Fire Rod's magical effect once every 20 seconds. The rod will not function until its energy is recharged.

Variant

Instead of gaining this treasure as a magical item, the user may choose to gain it in the form of a spell known simply as Fire, for the same cost. Unlike Fire Rod, Fire is not part of the Cane field. A caster of Fire can shoot the same projectile from any implement or weapon he wields, not just the Fire Rod, but requires more time between castings (without sufficient levels of Magic Power).

Normally, Fire can only be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Fire is a racial perk for both Zora and Wizzrobes. As such, a member of either race can choose to gain it as a perk upon character creation. If a Zora or Wizzrobe chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed price. A Zora who gains Fire may gain the No Instrument Required augment of it freely. Other races acquire this treasure normally.

Augment

No Instrument Required
Additional
Cost
10 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. This augment can only be applied to the Fire spell, not to the Fire Rod. A caster with this augment gains two benefits:

  • The caster may choose to launch Fire's projectile from their hand or mouth, rather than from a weapon or instrument.
  • The time restrictions on casting Fire may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • Spells with a comparable effect include Ice, Wind, Magic Bolt, Holy Bolt, and Shadow Ball. Fire, or any of these other spells, can serve as the prerequisite for Void Wave.
  • A Vampire can gain the Fire spell for 10 rupees less than its normal cost, to a minimum cost of 10 rupees.
  • The Fire Rod treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


Racial Perks
Wizzrobe Wizzrobe's Talent (Innate) · Enchanter · Fire · Magic Bolt · Magic Proficiency · Reflect · Summon Keese · Transmogrification2
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3