Magnet Bomb

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Revision as of 22:24, 14 March 2016 by Guy (talk | contribs) (Created page with "{{TB |intent=Defensive |form=Spell |PWC=P |cost=4 |field1=Bomb |field2=Disable |field3=Electric |field4=Force |field5=Projectile}} '''Magnet Bomb''' is a spell useful for disa...")
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Magnet Bomb
Type Defensive Spell
Fields Bomb, Disable, Electric, Force, Projectile
Cost Normal Cost

P5: 40 rupees
P4: 50 rupees
P3: 60 rupees
P2: 70 rupees
P1: 80 rupees
Rent: 10 rupees

Magnet Bomb is a spell useful for disabling or hindering certain foes, though it has utility purposes as well.

To cast this spell, the user clenches his fist and focuses his willpower into his palm. Over the course of about a second, this causes a smoky gray orb to appear in his fist--with consistency similar to glass. This orb is the Magnet Bomb itself.

When the Magnet Bomb impacts a solid surface, such as when thrown at the ground, it instantly breaks and disappears. As it breaks, it momentarily acts as an extremely powerful magnet that can attract all forms of metal nearby. Even a physically strong Darknut wearing metal armor would slam into the ground towards it. Similarly, a sword gripped in even the tightest of fists could be ripped from its holder if close enough to the blast.

Normally, this spell can be cast once every three minutes. With one level of Magic Power, it can be cost once every minute. With two levels of Magic Power, it can be cast once every 20 seconds.