Template:OutfitterMaterial

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Revision as of 12:18, 23 April 2016 by Guy (talk | contribs) (Guy moved page Template:OM to Template:OutfitterMaterial)
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An Outfitter can treat a OutfitterMaterial as a material for the purpose of combining its effects with other materials or treasures into any. For determining how many materials the Outfitter can craft into one item, treat this item as though it had a set cost of rupees.

Usage

Copy and paste the following:

{{OM
|first line
|second line
|set=
}}
  • Replace "first line" with Bodygear, Handgear, Footwear, or Headgear, as appropriate. If the Outfitter can imbue this material into any item she can craft, instead replace "first line" with "any".
  • Second line should only be used if the material can be used specifically for two categories. If this is the case, replace "second line" with Bodygear, Handgear, Footwear, or Headgear, as appropriate. If the material can be used for only one field (or more than two fields), instead delete "|second line" entirely, including the pipe at the beginning.
  • Immediately after "|set=", put the effective cost of the material in rupees. E.g., "|set=20".