Gust
Gust | |
---|---|
Type | Defensive Spell |
Fields | Wind |
Cost | Normal Cost C5: 40 rupees |
Gust is a defensive spell. To use it, the caster must merely close his eyes and briefly focus, and the effect will remain for as long as the user focuses. The spell will effect a radius of 30 feet (or 10m) centered on the caster, but will not directly affect any space conceled behind walls or other barriers. The affected area will be swept through with chaotic, violent winds which blow in seemingly random directions. The force of these winds is enough to cause projectiles to become pointless, and a typical Hylian to be unable to run without tripping. Particularly small or light beings, like Koroks, may need to cling to the ground to avoid being swept away. The winds will not disturb magical effects which aren't projectiles.
Once the caster's focus ends, the winds will persist for approximately two more seconds. An amount of time equal to thrice the length of the last Gust must pass before the user is able to summon these winds again.
Trivia
- Any being with Straight Shooting can launch projectiles normally through the wind caused by Gust.
- The Gust treasure is an original creation by one of Hyrule Castle's members.