Wizzwarp

From Hyrule Castle Library
Revision as of 00:01, 28 October 2013 by Guy (talk | contribs) (Created page with "{{TB |intent=Defensive |form=Spell |PWC=W |field1=Travel |cost=7}} '''Wizzwarp''' is a powerful defensive spell. {{Major}} To cast it, the caster first mentally concentrates...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Wizzwarp
Type Defensive Spell
Fields Travel
Cost Highest Cost

W5: 90 rupees
W4: 110 rupees
W3: 130 rupees
W2: 150 rupees
W1: 170 rupees
Rent: 20 rupees

Wizzwarp is a powerful defensive spell. This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.

To cast it, the caster first mentally concentrates his magic power to a point in space within about 10m (or 30 feet) of where he currently stands. A moment later, he will flash a bright color for less than a second. Less than a second later, he will appear in the exact spot he envisioned. He appears with the same orientation and stance as when he disappeared, and needs a moment to reorient himself. As such, is difficult to land an unexpected attack with this spell. Furthermore, a soft sound and a transparent image of the user manifests from the reappearing point a moment before the caster appears, so a clever foe may quickly learn to predict this spell.

The Wizzwarp treasure canonically appears in the Zelda series, initially in The Legend of Zelda. In this came, it is frequently used by Wizzrobes.