Holy Bolt

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Holy Bolt
Type Offensive Spell
Fields Light, Projectile
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Holy Bolt is an offensive spell.

To cast Holy Bolt, the caster swings or thrusts forward a weapon or other instrument to shoot forward a glowing, silvery projectile at a speed comparable to a fastball for a distance up to 30 feet (or 10m). Upon impact, this orb will burst into pale light reminiscent of moonlight. All undead creatures which are touched by this light will be severely burned, as will any being with a Dark Affinity. A normal being impacted by this spell will only feel the force equivalent to a strong punch, and no other ill effects.

Normally, the caster can cast Holy Bolt once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Augment

No Instrument Required
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.

Second, the time restrictions on casting Holy Bolt may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • Spells with a comparable effect include Fire, Ice, Wind, Magic Bolt, and Shadow Ball. Holy Bolt, or any of these other spells, can serve as the prerequisite for Void Wave.
  • The Holy Bolt treasure does not appear verbatim within the official Zelda series. However, it can be interpreted to exist from context, initially so in A Link to the Past.