Leap

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Revision as of 16:23, 24 April 2016 by Guy (talk | contribs) (separating from Wizzwarp)
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Leap
Type Major Defensive Spell
Fields Garo, Travel
Cost Highest Cost

C5: 90 rupees
C4: 110 rupees
C3: 130 rupees
C2: 150 rupees
C1: 170 rupees

Leap is a powerful defensive spell. This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.

To cast it, the caster first mentally concentrates his magic power to a point in space within about 10 meters (or 30 feet) of where he currently stands. From a bystander's viewpoint, the caster seems to effortlessly jump a great distance upward, disappearing either into the ceiling or after a short distance has been traveled. Less than a second later, a shadow will appear at the spot he mentally designated, emitting a soft sound from that spot. Immediately after this, the caster falls down upon that spot just as he disappeared, and may need a moment to reorient himself. As such, it is difficult to land an unexpected attack with spell. A particularly adept foe may be able to predict the spell, and counter it accordingly. This spell can be cast no more than once every 10 seconds.

Anyone of the Garo race is particularly adept at mastering this spell. As such, a Garo may gain it for 15 rupees less than its normal cost.

Trivia

  • This treasure is considered a variant of Wizzwarp. Both achieve the same approximate effect, but unlike Leap, Wizzwarp is Wisdom-based.
  • The Leap treasure canonically appears in the Zelda series, initially in Majora's Mask. In this game, it is an unnamed technique used by the Garo Master.