Difference between revisions of "Boomerang"

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In Hyrule, an extraordinary '''boomerang''' has the peculiar tendency to fly back to its thrower even if it is thrown directly into a wall.  As such, one is often used for makeshift weapons and can be used to stun or bewilder some monsters.  This kind of boomerang also has the strange property to be able to pick up and carry small items, such as rupees, laid in its path, and carry these items back to the thrower.  Common boomerangs which do not have these properties are not considered to be treasures, and gain be gained without expending rupees.
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In Hyrule, an extraordinary '''boomerang''' has the peculiar tendency to fly back to its thrower even if it is thrown directly into a wall.  As such, they are often used as makeshift weapons and can be used to stun or bewilder some monsters.  This kind of boomerang also has the strange property to be able to pick up and carry small items, such as rupees, laid in its path, and carry these items back to the thrower.  Common boomerangs which do not have these properties are not considered to be treasures, and gain be gained without expending rupees.
  
 
{{Canon|The Legend of Zelda}}
 
{{Canon|The Legend of Zelda}}

Revision as of 14:16, 19 October 2013

Boomerang
Type Utility Mechanical Item
Fields Projectile
Cost Lower Cost

C5: 20 rupees
C4: 25 rupees
C3: 30 rupees
C2: 35 rupees
C1: 40 rupees
Rent: 5 rupees

In Hyrule, an extraordinary boomerang has the peculiar tendency to fly back to its thrower even if it is thrown directly into a wall. As such, they are often used as makeshift weapons and can be used to stun or bewilder some monsters. This kind of boomerang also has the strange property to be able to pick up and carry small items, such as rupees, laid in its path, and carry these items back to the thrower. Common boomerangs which do not have these properties are not considered to be treasures, and gain be gained without expending rupees.

The Boomerang treasure canonically appears in the Zelda series, initially in The Legend of Zelda. More information about the canonical version of this treasure can likely be found on Zelda Wiki.

Augments

Magic Boomerang
Fields Control
Cost Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees
Rent: 5 rupees

The user can gain the Magic or Gale augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A single boomerang is able to have both augments.

A boomerang with the Magic augment can have its course telepathically altered by the thrower. As long as the thrower concentrates and remains motionless, he can have the boomerang curve in almost any direction he desires. He cannot, however, cause the boomerang to stop and hover in one spot, nor can he keep it airborne for more than roughly 10-20 seconds.

Gale Boomerang
Fields Fairy, Wind
Cost Lowest Cost

C5: 10 rupees
C4: 15 rupees
C3: 20 rupees
C2: 25 rupees
C1: 30 rupees
Rent: 5 rupees

A boomerang with the Gale augment summons a small tornado around itself, roughly two feet tall, which twists in the same direction the boomerang spins. This small "gale" can be used to blow wind across targeted objects, or pick up several objects in its spinning vortex.