Difference between revisions of "Calm Weather"

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'''Calm''' is a defensive spell.  To cast it, the user must concentrate for several seconds.  After the spell is cast, the weather will quickly calm, within a reasonable time scale.  Storms, tornadoes, hurricanes, blizzards, sandstorms, and the like will turn into sunny, partly cloudy, or cloudy weather as soon as could be expected to happen under mundane conditions.  If a the chaotic conditions were created by another treasure and did not occur naturally, however, the caster can undo such changes within seconds of casting this spell.
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'''Calm Weather''' is a defensive spell.  To cast it, the user must concentrate for several seconds.  After the spell is cast, the weather will quickly calm, within a reasonable time scale.  Storms, tornadoes, hurricanes, blizzards, sandstorms, and the like will turn into sunny, partly cloudy, or cloudy weather as soon as could be expected to happen under mundane conditions.  If a the chaotic conditions were created by another treasure and did not occur naturally, however, the caster can undo such changes within seconds of casting this spell.

Latest revision as of 23:59, 15 January 2014

Calm Weather
Type Defensive Spell
Fields Water, Wind
Cost Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees
Rent: 5 rupees

Calm Weather is a defensive spell. To cast it, the user must concentrate for several seconds. After the spell is cast, the weather will quickly calm, within a reasonable time scale. Storms, tornadoes, hurricanes, blizzards, sandstorms, and the like will turn into sunny, partly cloudy, or cloudy weather as soon as could be expected to happen under mundane conditions. If a the chaotic conditions were created by another treasure and did not occur naturally, however, the caster can undo such changes within seconds of casting this spell.