Electric Aura

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Electric Aura
Type Offensive Spell
Fields Electric, Zora
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Electric Aura is an offensive electric spell, and a racial perk for Zora. As such, a Zora can choose to gain it as a perk upon character creation. If a Zora chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. The natural physiology of the Zora race enables them to use this spell easily. Because of this, a Zora can treat Electric Aura is either a spell or technique.

At will, the caster is able to surround herself in an electrifying aura, hovering a few inches above the surface of her skin, which shocks and mildly damages any being (other than herself) who touches it. This aura lasts approximately one-to-three seconds, and because of the strain it imposes on one's magic strength, this can normally only be manifested once every 3 minutes. With one level in Magic Power, it can be used once per minute. With two levels in Magic Power, it can be used once every 20 seconds. For the purpose of Electric Aura, a Zora is treated as though she has one more level in Magic Power than she actually does.

Trivia

  • Counterparts to this treasure include Gale Aura, Flame Aura, and Ice Aura.
  • The Electric Aura treasure canonically appears in the Zelda series, initially in Majora's Mask. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


Racial Perks
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3