Difference between revisions of "Fire"

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#REDIRECT [[Fire Rod]]
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{{TB
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|intent=Offensive
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|form=Spell
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|PWC=W
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|field1=Fire
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|field2=Projectilea
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|cost=3
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}}
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'''Fire''' is an offensive spell which can be used to create and launch a magical, fiery projectile.  To cast Fire, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of fire--size comparable to a [[Hylian]]'s head--which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of fire inflames the impacted surface, if the target is flammable, then immediately vanishes.  When aimed horizontally, the projectile can reach up to 30 feet (or 10 meters).
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Normally, Fire can only be cast once every 90 seconds.  With one level of [[Magic Power]], the caster can do so every 30 seconds.  With two levels, it can be done every 10 seconds.
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{{clear}}
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==Augment==
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{{TB
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|title=No Instrument Required
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|augment=yes
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|set=10}}
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{{Augment|No Instrument Required}}  A caster with this augment gains two benefits.
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* The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
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* The time restrictions on casting Fire may be reduced, as if the user had one more level in [[Magic Power]]. If the user already has two levels in Magic Power, the time restriction remains the same.
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{{clear}}
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==Trivia==
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* [[Fire Rod]] produces a nearly identical effect, and is considered a [[variant]] of the Ice spell. [[Category:Treasures with Variants]]
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* Spells with a comparable effect include [[Ice]], [[Wind]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]].  Fire, or any of these other spells, can serve as the prerequisite for [[Void Wave]].
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* {{Canon|Adventure of Link}}

Revision as of 03:14, 8 January 2015

Fire
Type Offensive Spell
Fields Fire, Projectilea
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Fire is an offensive spell which can be used to create and launch a magical, fiery projectile. To cast Fire, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of fire--size comparable to a Hylian's head--which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of fire inflames the impacted surface, if the target is flammable, then immediately vanishes. When aimed horizontally, the projectile can reach up to 30 feet (or 10 meters).

Normally, Fire can only be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Augment

No Instrument Required
Additional
Cost
10 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A caster with this augment gains two benefits.

  • The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
  • The time restrictions on casting Fire may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • Fire Rod produces a nearly identical effect, and is considered a variant of the Ice spell.
  • Spells with a comparable effect include Ice, Wind, Magic Bolt, Holy Bolt, and Shadow Ball. Fire, or any of these other spells, can serve as the prerequisite for Void Wave.
  • The Fire treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.