Difference between revisions of "Green Potion"

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(Created page with "{{TB |intent=Defensive |form=Organic Item |field1=Heal |field2=PerQuest |field3=Potion |field4=SingleUse |field5=Stock |set=20 or 200}} A '''Red Potion''' is a small container...")
 
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A '''Red Potion''' is a small container of red fluid with mystical properties.  When the potion is consumed, the user will immediately feel reinvigorated.  Any stamina or fatigue the drinker feels will be immediately relieved, and the drinker will feel particularly invigorated for several minutes thereafter.  Any [[:Category:Spells|spell]] time restrictions of the drinker will be reduced to a quarter of its normal time; including any the drinker was suffering from prior to drinking the potion, and including any spell cast within the next few minutes.  The time restrictions include both the time to cast the spell, and the time which must pass before casting the spell again.
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A '''Green Potion''' is a small container of green fluid with mystical properties.  When the potion is consumed, the user will immediately feel reinvigorated.  Any stamina or fatigue the drinker feels will be immediately relieved, and the drinker will feel particularly invigorated for several minutes thereafter.  Any [[:Category:Spells|spell]] time restrictions of the drinker will be reduced to a quarter of its normal time; including any the drinker was suffering from prior to drinking the potion, and including any spell cast within the next few minutes.  The time restrictions include both the time to cast the spell, and the time which must pass before casting the spell again.
  
 
Normally, the Green Potion is part of the {{Field|SingleUse}} field, costs 10 rupees, and is forever lost after it is drunk.  Alternatively, the user may acquire a supply of Green Potions for 100 rupees.  A supply of Green Potions is part of the {{Field|Stock}} and {{Field|PerQuest}} fields.  With a supply, the user can use one Green Potion per quest, dungeon, or arena battle.
 
Normally, the Green Potion is part of the {{Field|SingleUse}} field, costs 10 rupees, and is forever lost after it is drunk.  Alternatively, the user may acquire a supply of Green Potions for 100 rupees.  A supply of Green Potions is part of the {{Field|Stock}} and {{Field|PerQuest}} fields.  With a supply, the user can use one Green Potion per quest, dungeon, or arena battle.

Revision as of 11:17, 29 October 2013

Green Potion
Type Defensive Organic Item
Fields Heal, PerQuest, Potion, SingleUse, Stock
Cost 20 or 200 rupees

A Green Potion is a small container of green fluid with mystical properties. When the potion is consumed, the user will immediately feel reinvigorated. Any stamina or fatigue the drinker feels will be immediately relieved, and the drinker will feel particularly invigorated for several minutes thereafter. Any spell time restrictions of the drinker will be reduced to a quarter of its normal time; including any the drinker was suffering from prior to drinking the potion, and including any spell cast within the next few minutes. The time restrictions include both the time to cast the spell, and the time which must pass before casting the spell again.

Normally, the Green Potion is part of the SingleUse field, costs 10 rupees, and is forever lost after it is drunk. Alternatively, the user may acquire a supply of Green Potions for 100 rupees. A supply of Green Potions is part of the Stock and PerQuest fields. With a supply, the user can use one Green Potion per quest, dungeon, or arena battle.

Trivia

  • The Green Potion is a counterpart to the Red Potion.
  • The Green Potion treasure canonically appears in the Zelda series, initially in A Link to the Past. More information about the canonical version of this treasure can likely be found on Zelda Wiki.