Hex

From Hyrule Castle Library
Jump to: navigation, search
Hex
Type Offensive Spell
Fields Disable, Shadow
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Hex is a disabling offensive spell. To use it, the caster focuses momentarily to surrounds himself with a blue gaseous aura for several seconds, during which he must be able to make physical contact with any targets to be affected. Touching an object held by the target, such as a shield or sword, will cause the spell to have no effect. Once affected, the target is completely ineffective at combat by way of disorientation, ineptitude, or just plain bad luck, for ten to twenty seconds, depending on its resilience.

Normally, this spell can be used once per 3 minutes. With one level of Magic Power, it can be used once per minute. With two levels of Magic Power, it can be used once every 20 seconds. For the purposes of this spell, a user with a Dark Affinity is treated as having one more level of Magic Power than she actually does.

Trivia

  • Both Hex and Jinx are Shadow spells which require physical contact with a target, and hinder the target's ability to fight without dealing damage.
  • The Hex treasure canonically appears in the Zelda series, initially in The Legend of Zelda.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell