Difference between revisions of "Illumination"

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'''Illumination''' is a useful light-based spell.  Through momentary concentration, caster user lets out a bright flash from their body.  After the momentary flash, the entire room that the caster occupies in will be brightly lit.  This bizarre light appears to come from the very air within the room, having no single source, and leaving no shadows.  The spell is linked to the person who cast it.  If the caster leaves the room, the light will dissipate immediately, and will not follow the caster, but will otherwise last indefinitely.  The caster must cast this spell anew in each room, if she wishes for light to persist.
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'''Illumination''' is a useful light-based spell.  Through momentary concentration, the caster lets out a bright flash from their body.  After the momentary flash, the entire room that the caster occupies in will be brightly lit.  This bizarre light appears to come from the very air within the room, having no single source, and leaving no shadows.  The spell is linked to the person who cast it.  If the caster leaves the room, the light will dissipate immediately, and will not follow the caster, but will otherwise last indefinitely.  The caster must cast this spell anew in each room, if she wishes for light to persist.
  
 
If this spell is used outside, or in a room so large that the caster cannot see the ceiling, there will be no illuminating effect after the flash is emitted.
 
If this spell is used outside, or in a room so large that the caster cannot see the ceiling, there will be no illuminating effect after the flash is emitted.
  
 
{{Original|creator=Tsubori}}
 
{{Original|creator=Tsubori}}

Revision as of 04:47, 30 October 2013

Illumination
Type Defensive Spell
Fields Light
Cost Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees
Rent: 5 rupees

Illumination is a useful light-based spell. Through momentary concentration, the caster lets out a bright flash from their body. After the momentary flash, the entire room that the caster occupies in will be brightly lit. This bizarre light appears to come from the very air within the room, having no single source, and leaving no shadows. The spell is linked to the person who cast it. If the caster leaves the room, the light will dissipate immediately, and will not follow the caster, but will otherwise last indefinitely. The caster must cast this spell anew in each room, if she wishes for light to persist.

If this spell is used outside, or in a room so large that the caster cannot see the ceiling, there will be no illuminating effect after the flash is emitted.

The Illumination treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Tsubori.