Difference between revisions of "Life"

From Hyrule Castle Library
Jump to: navigation, search
m
Line 4: Line 4:
 
|field1=Heal
 
|field1=Heal
 
|PWC=W
 
|PWC=W
 +
|major=yes
 
|cost=7}}
 
|cost=7}}
 
'''Life''' is a powerful [[:Category:Heal Field|healing]] spell.  To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them.  This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal and non-terminal diseases.  The spell cannot bring back the touched ally from unconsciousness or death.  When the caster uses this spell on herself, she must concentrate intently for approximately one full minute instead, but the end result is the same.  Regardless of the intended target, if the caster's concentration is interrupted, the spell cannot be cast, and she will need to start focusing over from the beginning.
 
'''Life''' is a powerful [[:Category:Heal Field|healing]] spell.  To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them.  This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal and non-terminal diseases.  The spell cannot bring back the touched ally from unconsciousness or death.  When the caster uses this spell on herself, she must concentrate intently for approximately one full minute instead, but the end result is the same.  Regardless of the intended target, if the caster's concentration is interrupted, the spell cannot be cast, and she will need to start focusing over from the beginning.

Revision as of 23:49, 27 October 2013

Life
Type Major Defensive Spell
Fields Heal
Cost Highest Cost

W5: 90 rupees
W4: 110 rupees
W3: 130 rupees
W2: 150 rupees
W1: 170 rupees

Life is a powerful healing spell. To cast it, the user first spends a few seconds of intent focus concentrating her magical power, then touches a nearby ally to channel a healing force into them. This healing force mends wounds, cures non-magical poisons, and rids the ally of non-fatal and non-terminal diseases. The spell cannot bring back the touched ally from unconsciousness or death. When the caster uses this spell on herself, she must concentrate intently for approximately one full minute instead, but the end result is the same. Regardless of the intended target, if the caster's concentration is interrupted, the spell cannot be cast, and she will need to start focusing over from the beginning.

This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.

Trivia

  • Lesser spells such as Rejuvenation, Detox, and others, can do part of what the Life spell does.
  • The Life treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.