Race:Subrosian

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Subrosian is a playable race on Hyrule Castle. As one of the nine uncommon races, a player must either be a Veteran, or acquire a Race License specifically for this race to create a Subrosian character.

Canonically, Subrosians have only appeared in Oracle of Seasons and Oracle of Ages.

Character Creation Brief

Subrosian1.png

The Subrosians are a mysterious race hailing from a land far below the surface of Hyrule and the Great Sea, in a land of extremely hot temperatures surrounded by an ocean of magma known as Subrosia. The only widely known method Subrosians can reach Hyrule is through an extremely harsh and long journey through the aptly named Subrosian Glacier, far off the coast of Hyrule. Long untouched by the outside world, the relatively small country of Subrosia has had time to grow in prosperity and number. While not so numerous as, say, the Hylian race, many Subrosians call the wide chasms and tunnels beneath the glacier home.

Subrosians appear to most people as figures slightly shorter than Hylians and covered from head to toe in dyed robes, with their large and glowing eyes prominently visible. Their body temperature is far higher than that of most races, to the point where skin-to-skin contact with a Subrosian might set a Deku Scrub or Korok aflame. In return, they are very vulnerable to cold weather and water.

Like Gorons, the Subrosians consume rocks and minerals for nutrients, although they prefer their meals molten and often top them with shavings of precious metals.

A Subrosian begins with a PWC of 2/2/1. This starting PWC can be defied by using the Exception racial perk during character creation.

A Subrosian has an innate racial perk called Infernal Composition, and another called Foreign Language. In addition to these, a Subrosian character can have up to three additional racial perks of choice. Aside from the general perks available to every race, a Subrosian can also choose from:

  • Captivating Dance: a powerful dance that can extraordinally captivate those who watch it
  • Infernal Birth: a trait which makes it easier to acquire Fire-based treasures
  • Flame Aura: a spell which momentarily surrounds the Subrosian in a cloak of fire
  • Magnet Glove: a powerful, useful glove which enables the Subrosian to draw or repel metal objects
  • Nightvision: a trait which enables the Subrosian to see clearly in darkness
  • Ore Trade: an ability which enables a Subrosian to gather additional rupees or certain materials once per quest or dungeon
  • Smith: a trait which increases the Subrosian's crafting prowess

Recommended Origins

Subrosian Smith

As blacksmiths are the most important craftsmen of Subrosian society, they are very skilled at their trade. Perhaps you are a famed smith, or a simple journeyman learning the trade. Either way, you service the needs of your people by building all manner of objects, furniture, and tools. Your crafting abilities and connections make it easier for you to acquire treasure at the start of your adventure.

A Subrosian of this origin begins with a PWC of 2/2/1. Their racial perks include Infernal Composition, Foreign Language, Magnet Glove, Smith, and Business.

Subrosian Miner

Acting as a cross between farmers and, well, miners, Subrosian Miners provide nearly all the raw materials their people require. You are probably accustomed to extreme darkness, and well used to sniffing out the most valuable veins of ore. This has left you fairly well off compared to some of your peers, and allows you to more easily find useful materials.

A Subrosian of this origin begins with a PWC of 2/2/1. Their racial perks include Infernal Composition, Foreign Language, Rupee Riches, Nightvision, and Ore Trade.

Hyrulean Explorer

As a particularly courageous--or foolhardy--Subrosian, you have braved the dangerous Subrosian Caverns between Hyrule and your homeland far more than any of your peers. Far from your birthplace, you've fought for your life against harsh conditions and monstrosities completely foreign to anything you've known before. Among a race of peaceful people, you are a particularly experienced warrior. You have made good use of your naturally fiery physiology as a weapon against the cold-hearted, cold-bodies predators you've encountered on your travels.

A Subrosian of this origin begins with a PWC of 2/2/1. Their racial perks include Infernal Composition, Foreign Language, Infernal Birth, Flame Aura, and Nightvision.

Physiology

While not vital information, the following includes further detail on the race's appearance and biology.

Subrosians are perhaps one of the most alien races in the world, having developed in entirely different conditions than any other race. Everything about them, from their temperature to the very building blocks which make up their bodies, differs wildly from that of other races. The only real similarity is that they age and reproduce almost identically to Hylians.

First and foremost, Subrosian bodies maintain a much higher average temperature, and partially because of this all but immune to heat that can be experienced in Hyrule. This is possible because the chemicals and solid compounds within their bodies are totally different than that of other creatures; their blood, for example, contains absolutely no water, as it would boil otherwise. The real reason that heat or cold kills is that extreme temperatures break down the compounds within the body, and so the compounds which make up Subrosians will remain in their normal state from just above the boiling point of water to well above the average temperature of molten rock. This makes them highly vulnerable to ordinary temperatures, but allows them to function in a much wider range of conditions overall.

As a direct consequence of their unique physiology, however, Subrosians must maintain a diet much like that of Gorons. Subrosians primarily consume their rocks and minerals in the form of lava, but are capable of eating solid rocks and gems as well. They also tend to season their food with shavings of precious metals and chemicals which would kill any other creature except, perhaps, the aforementioned Gorons.

Subrosian robes are excellent at retaining heat, a necessity given that room temperatures are their equivalent to sub-zero conditions. However, while these thick protect Subrosians from their environment, they also serve a dual purpose in that they protect the environment from Subrosians. Since their bodies are so hot, the robes enable Subrosians to touch things--and people--without burning them. Most Subrosians will wear these robes at all times as a result, even when bathing in lava, especially given that they never need worry about overheating.

Subrosians are also known for their large, glowing eyes--usually the only parts of their bodies which are visible. The light given off by their eyes, in tandem with specialized structures within them, allows most Subrosians to see even in total darkness. Beneath the robes, they appear as humanoids slightly shorter than Hylians, with earthen or metallic toned skin. Their eyes take up much of their faces, and their heads have mere holes where another race might have ears. They do not grow hair, but males and females may display rocky or crystalline growths, respectively, on their scalps.

Notably, Subrosians are particularly vulnerable to water and cold, and can only effectively counter these weaknesses with Zora or Yeti Tunics.

Culture and History

While not vital information, the following includes further detail on the race's origins, development, and society.

The Subrosians are an ancient race, with history dating back to before their land was topped by a glacier. In these times, the Subrosian glacier was a volcanic paradise, with constantly flowing lava and intense heat. When the volcanoes died and the land began to freeze, the Subrosians retreated into their mines and left the surface behind. It is well documented that their use of heavy robes began during this time when the glacier was forming.

Subrosian society revolves around mining and blacksmithing. All of their food and raw materials come from mining, while all their tools and furniture must be forged, lest it combust from mere touch. Their primary currency is composed of various forms of ore, ranging from materials to ‘spices.’ Since their money has multiple uses, it wouldn’t be inaccurate to compare their economy to a barter system, though most Subrosians might argue otherwise. Still, Subrosians are not opposed to using rupees when on the surface or dealing with visitors.

The land of Subrosia is relatively free of threats, as Subrosians are by far the most dominant life-forms native to it. Anything attempting to invade their territory likely cannot even begin to handle the heat of the air--much less the oceans of molten rock, or even the bare skin of the Subrosians around them. As such, Subrosians tend to be very peaceful and laid-back as a society, despite having a history centuries longer than that of Hyrule. Their huts and buildings almost always feature open doorways which can't even be locked. Although they can be somewhat xenophobic, they are generally very accommodating to any Hyrulean foreigners who come into their lands--at least by Hyrulean standards.

Subrosians have a loose government compared to tribal leaders and royal families. Rather than a single governing force or ruler, Subrosians primarily democracy and direct representation in the largest settlement in the land--Subrosia Village. By Hyrulean standards, this village is sparsely populated, particularly so when compared to the rigid and packed city of Castle Town. Wide pacts of barren land and subterranean flora are a common sight between its huts. Groups of different Subrosians--often called 'guilds' by Hyrulean visitors--each as a group pursue their own interests in the village and surrounding settlements. The guilds themselves range from miners, to blacksmiths, to dancers, and each one has a hand in who decides rules and standards for the land.

Oddly enough, the dancers’ guild seems to hold the most sway, as dancing is the most popular Subrosian pastime. The guild’s name is something of a misnomer, as its primary duty is maintaining the relatively luxurious Subrosian Dance Hall, which is open to all Subrosians--any shows or activates taking place there are arranged by citizens, not the guild. Although dance is most prominent, Subrosians do enjoy other activities: many talented chefs run renowned restaurants, and public lava bathing is considered a pleasant social activity.

Compared to any Hyrulean race, Subrosians have a well-documented history thanks to their virtually indestructible records.. Although most races write on thin, flimsy materials, Subrosians are forced by their environment--and biology--to use slabs of metal several millimeters thick. Instead of scribing with ink, they engrave information on these slabs, and the result is a durable line of records dating back to the development of their writing system centuries ago, covering every conceivable topic from history to culture to trade. As the engraving process is difficult compared to the Hylian language, most Subrosian businesses employ dedicated scribes trained in the art.

Due to their distance from Hyrule, many Subrosians have not even heard of Ganon. Their long isolation has left them slightly xenophobic, but their peaceful nature generally overcomes nationalistic differences. The overwhelming differences between Hyruleans and Subrosians keeps them for competing for land or most interests, yet the different ores and materials present in both land encourages trade, which has led to a mutually peaceful and prosperous relationship. They are even on surprisingly good terms with the aggressive Yook who live atop the Subrosian Glacier. Still, the particularly arduous journey through Subrosian Caverns and through the Great Sea makes Subrosians in Hyrule nearly as rare as Hyruleans in Subrosia.

Playable Races
Common Hylian · Gerudo · Goron · Sea Zora · River Zora · Deku Scrub · Rito · Mogma · Kikwi · Korok · Kokiri · Anouki · Yeti · Moblin
Uncommon Tiny Fairy · Lizalfos · Stalfos · Skull Kid · Hinox · Tokay · Subrosian · Twili · Picori
Elite Darknut · Wizzrobe · Garo · Lynel · Great Fairy · Sheikah · Poe
Unusual Unusual Companion