Template:OutfitterMaterial

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Revision as of 16:59, 23 April 2016 by Guy (talk | contribs) (clarification)
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An Outfitter can treat a OutfitterMaterial as a material for the purpose of combining its effects with other materials or treasures into one item of the [[:Category:{{{1}}} Field|{{{1}}}]] field. When determining how many materials the Outfitter can craft into one item, treat this item as though it had a set cost of rupees.

Usage

Copy and paste the following:

{{OM
|first line
|second line
|set=
}}
  • Replace "first line" with Bodygear, Handgear, Footwear, or Headgear, as appropriate. If the Outfitter can imbue this material into any item she can craft, instead replace "first line" with "any".
  • The second line should only be filled if the material can be used specifically for two categories. If this is the case, fill it as you did the first line. If it is not the case, delete the second line (including the pipe | at the beginning).
  • Immediately after "|set=", put the effective cost of the material in rupees. E.g., "|set=20".