Vulture Purge

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Vulture Purge
Type Defensive Spell
Fields Fist, Heal, Shadow
Cost Higher Cost

P5: 70 rupees
P4: 85 rupees
P3: 100 rupees
P2: 115 rupees
P1: 130 rupees
Rent: 15 rupees

Vulture Purge is a spell whose primary purpose is to heal its caster. It is highly effective, but can only be used by draining the life from a mostly intact corpse.

To cast this spell, the user must place his palm or most of his fingers on the head of a sapient being, the target. Furthermore, this being must have died no more than a few minutes ago, or be so close to death that it has less than a few minutes remaining. The target must be mostly intact, and cannot be afflicted with powerful poisons or diseases. The caster absorbs the dying life energy of the target to heal herself. As such, the caster cannot use a target that has already had its life drained by another effect, is undead, or otherwise is not among the living.

The caster must retain motionless contact with the target for nearly a minute for this spell to fully enact. Once it is complete, the caster is flooded with magical energy which erases her physical wounds and injuries, to include any forms of cuts, bruises, and even broken bones, among similar injuries. It cannot, however, stave off infections, poisons, diseases, curses, or other such ailments.

Trivia

  • A character with a Dark Affinity can gain Vulture Purge even though it is of the Heal field, albeit at its full price.
  • Vulture Purge can be seen as a more limited version of Life. Unlike Life, Vulture Purge can only affect the caster herself. Furthermore, Vulture Purge requires a fresh corpse, whereas Life does not.
  • The Vulture Purge treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Guy.