Water Control

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Water Control
Type Major Utility Trait
Fields Control, Water
Cost 100 rupees

Water Control is a mystical power assumed to be a form of spell, though it is never actually cast, and remains in use for as long as the user knows it.  As its name implies, it allows the user to manipulate water. This is a Major treasure. A character who has never gained a Major treasure, or has already gained another Elemental Control ability, may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.

Though Water Control has a set cost, a user with a Specialty in Water can reduce its cost by 20 rupees, and reduce the cost of any of its augments by 10 rupees.

Though there are specific limits on to the extent to which water can be controlled with Water Control, this ability fundamentally works in one way.  When the user draws his hand within 1 foot (or 1/3m) of a sizable source of water--whether it be fluid, vapor, or ice--he can control its shape, causing it to rise higher, twist, grow, separate, move, or shrink, as easily as if it was a part of his own body.  With practice, he can even form simple objects, such as a saber of ice, or a barrier of water.  Normally, the user cannot easily change the temperature of water they control, but can use other tools such as an Ice spell or an open fire to change their temperature indirectly.

At the most basic level, a Water Controller has four specific limits, or "laws."  As he gains augments to his ability, he can reduce or negate some of these laws.

  • Law of Mass: The controller can never control a mass of water larger than half that of his own body.  If he attempts to do so, it will revert to normal water which he cannot control.  He can, however, take a small amount of water from a large body of it, and control that separate entity.
  • Law of Distance: To gain initial control of water, the controller's hand must be within a foot (1/3m) of it.  To maintain control, the controller's hand must be within 3 feet (1m) of it.
  • Law of Familiarity: The controller cannot gain control over water magically created by any entity which actively opposes him.  Such substances bear the original caster's ill-will, and thus will fully resist any attempt to be controlled.  If water or ice persists on its own more than approximately 1 minute after being magically created, and hasn't been under the creator's control for 1 minute or more, then the user can gain control of it as normal.
  • Law of Speed: The controller cannot move water or ice faster than he can move his arms through the air.  Thus, if he were to create a saber made from ice, he could not swing the sword with his arm, and have the sword move forward faster than his wielding arm.

Augments

Temperature
Additional
Fields
Ice
Additional
Cost
50 rupees

The user can gain the Temperature, Reach, or Size augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

With the Temperature augment, the user can shift water to any temperature at will, as easily as he could bend or twist it.  This change is not instantaneous, however.  Changing from one phase to another--such as room-temperature water to frozen--generally takes at least a few seconds.  The user can easily maintain temperatures the water does not normally maintain, however, such as causing the controlled water to boil or near-boil indefinitely, or causing ice to persist even in arid sunlight.

Reach
Additional
Cost
50 rupees

The Reach augment partially alleviates a restriction in the Law of Distance.  In effect, the user can reach his hand towards water within 30 feet (or 10m) of himself, and will to control it.  If he would otherwise be able to control it, a fist-sized piece of the water moves towards him (at approximately 10mph), and enters his control.  Once water has entered his control in this way, it still can only be maintained within three feet of his hands, as per the Law of Distance.

Size
Additional
Cost
50 rupees

The Size augment partially alleviates a restriction in the Law of Mass.  Instead of being able to control water less than half the user's mass, the user can instead control an amount of water up to triple his own mass.

Trivia

  • Similar treasures include Fire Control, Wood Control, and Earth Control.
  • The Water Control treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Squishy. A nearly identical treasure also existed on the predecessor of Hyrule Castle, under the name of Water Alchemy.


Major Treasures
Power Cannon Shout · Din's Lance · Fell Transformation · Giant's Mask · Powder Keg Supply · Ring of Deuce · Rising Tiger · Vampirism
Wisdom Ice Shell · Life · Magic Volley · Nayru's Love · Raise Dead · Summon Phantom · Thunder · Twister · Void Wave · Wizzwarp
Courage Bunny Hood · Leap · Magic Cape · Portal Bracers · Possession · Propel · Song of Soaring
Control Earth Control · Fire Control · Water Control · Wood Control
Medallions Bombos Medallion · Ether Medallion · Quake Medallion
Set Cost Cowl of Cold · Dark Affinity · Event Horizon · Frock of Flames · Gear of Gales · Great Flying Machine · Huge Potential · Jewel of Control · Mask Collector