Circle
Circle | |
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Type | Defensive Spell |
Fields | Heal, Protect |
Cost | Lower Cost W5: 20 rupees |
Circle is a support spell best suited for a healer or defender with access to other spells.
Whenever the caster wills it, a barely-visible glowing sphere with a radius of about 5 meters (or 15 feet) will form around the user, with him at the center of it. This sphere follows the user wherever he moves, keeping his body as the center point. This magical sphere affects all entities within its area that the caster mentally designates as allies.
Whenever a treasure belonging to either the Protect or Heal field provides a beneficial effect to an ally within this circle (excluding the caster), it instead simultaneously effects all allies with the full effect (including the caster). (This has no effect on treasures which are traits, nor on Major treasures.) This circle can be canceled and reactivated at the user's will, but cannot be maintained without consciousness.
Augments
Empowering Circle | |
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Additional Fields |
Empower |
Additional Cost |
Lower Cost P5: 20 rupees |
The user can gain the Empowering Circle, Quickening Circle and Dome augments simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.
With Empowering Circle, the circle will automatically affect the beneficial effects of treasures belonging to the Empower field, just as it affects treasures of the Protect and Heal fields.
Quickening Circle | |
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Additional Fields |
Empower, Time |
Additional Cost |
Lower Cost C5: 20 rupees |
While the caster is maintaining a circle, he can at will choose to make it a Quickening Circle if he has the appropriate augment. If he does so, it will remain a Quickening Circle for at least a minute, and cannot be canceled ahead of time. It can be canceled freely any time after a one-minute duration, however.
A Quickening Circle will speed up all allies within its radius, as if they're moving at 150% their normal speed, as if time moves more quickly for them. By the same effect, the caster himself is not sped up, but instead moves at a mere 50% of his normal speed.
Dome | |
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Type | Defensive Spell |
Additional Fields |
Empower, Protect |
Additional Cost |
Low Cost W5: 30 rupees |
With a magical word, the user creates a spherical dome with a 5m (15 foot) radius around themselves, which follows them as they move. The dome appears as if constructed with a couple dozen flat, transparent blue hexagons, making it somewhat similar in appearance to a turtle shell. Each of these hexagons acts as an individual shield; any projectiles shot against one of these shields from the outside will be immediately reflected. Any force which attempts to enter the barrier must first break through one of the shields to enter (they have a consistency of glass, and are easy to break). Anything from the interior has no issue passing through the individual shields to exit, however.
Once this spell has been activated, it will remain up for either an hour's time or after all shields have been broken. (It is possible for the user to move the shields into hard barriers to break them prematurely.) Only after the spell has dropped can it be re-activated.
Trivia
- If the caster of Circle is able to cast Gravity Disc, she can apply a "Gravity Loft" effect to her Circle--which greatly decreases the effects of gravity within its borders.
- The Bunny Hood has a similar effect to the Quickening Circle, but will only affect its wearer.
- The Circle treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to WillowtheWhisp.