Foxfire Wisp

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Foxfire Wisp
Type Utility Spell
Fields Bomb, Fire, Ice, Illusion, Trap
Cost Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees
Rent: 5 rupees

Foxfire Wisp is a spell that can be used offensively or defensively. By concentrating for a second or two, the caster creates 4 glowing wisps, burning magical flames, anywhere within a 5 foot(1.5 meter) radius of themselves. These flames are self-sustaining, and can function without burning anything but the user's magical power, even able to exist underwater. The caster can decide the location of these wisps on their creation, but they cannot be moved after creation, instead automatically moving alongside the caster, with the caster as a central pivot. One of the four Foxfire Wisps, as decided by the caster on cast, is an explosive trap, that blows up with the force of a bomb when a creature or object the caster does not consider friendly makes contact with it. The caster is unaffected by this explosion, but allies are harmed as normal. The other three wisps are illusions, and harmless in every way.

There is no distinction between the wisps visually, and despite being flame, do not let off any source of light or illumination other than their presence. This spell will remain so long as the caster has the magical power to sustain it, but successive casts will replace any existing version of this spell. This spell may be cast every 30 seconds.

Trivia

This treasure is a Twist. It is a variant on a treasure, Will-o-Wisp, modified by The Twister, and is not normally obtainable.