Key Spell

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Key Spell
Type Utility Spell
Fields Empower, PerQuest
Cost Highest Cost

W5: 90 rupees
W4: 110 rupees
W3: 130 rupees
W2: 150 rupees
W1: 170 rupees
Rent: 20 rupees

Key Spell is a powerful utility trait. This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.

Key Spell maximizes the potential of a particular spell when cast, allowing them to rise beyond and override its normal limitations. Upon using this ability, the caster focuses on a specific Spell she knows, and focuses all of her magical capability and energy into that spell. For the next 20 seconds, the character is capable of casting that spell as often as they would like, without regard for its original cooldown or overcast drawbacks. However, regardless of the original cooldown of the spell, successive casts with Key Spell have an innate cooldown of around half-a-second. Spells with limited use, such as those with the PerQuest field, may not be used with this trait.

Generally, using this ability leaves the user exhausted and completely drained of magical ability, and typically requires at least a short rest afterwards to recover to normal capacity.

Due to the extreme rate at which this spell consumes magic, it can normally be used only once per quest or dungeon. With one level of Magic Power, however, it can be cast twice. With two levels of Magic Power, it can be cast thrice. Every time the user consumes a Green Potion, this spell can be cast one more time. Regardless of how many times this spell can be cast, at least 1 minute must pass before it can be repeated.

Trivia

  • The Key Spell treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Eevachu. It was originally found on Hylian Shield, but had different effects.