Difference between revisions of "Race:Korok"
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{{RaceIntro|standard}} | {{RaceIntro|standard}} | ||
− | + | [[Image:Korok.png|right|400px]] | |
Canonically, Koroks have only appeared in ''The Wind Waker''. | Canonically, Koroks have only appeared in ''The Wind Waker''. | ||
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A Korok begins with a [[PWC]] of 1/2/1. This starting PWC can be defied by using the [[Exception]] racial perk during character creation. | A Korok begins with a [[PWC]] of 1/2/1. This starting PWC can be defied by using the [[Exception]] racial perk during character creation. | ||
− | A Korok has an innate racial perk called [[Plant Composition]], which summaries its unique properties as a plant-based creation. In addition to this, a Korok character can have up to three [[racial perks]] of choice. Aside from the general perks available to every race, a Korok can also choose from: | + | A Korok has an innate racial perk called [[Plant Composition]], which summaries its unique properties as a plant-based creation, as well as another known as [[Water Hop]]. In addition to this, a Korok character can have up to three [[racial perks]] of choice. Aside from the general perks available to every race, a Korok can also choose from: |
− | |||
* [[Deku Leaf]]: a useful item which can be used as a parachute to glide, or be swung to create a magically powerful gust | * [[Deku Leaf]]: a useful item which can be used as a parachute to glide, or be swung to create a magically powerful gust | ||
* [[Heart of the Forest]]: a trait which makes it easier to acquire {{Field|Forest}}-based treasures | * [[Heart of the Forest]]: a trait which makes it easier to acquire {{Field|Forest}}-based treasures | ||
* [[Korok Copter]]: a useful technique requiring a Deku Leaf, which enables the Korok to fly | * [[Korok Copter]]: a useful technique requiring a Deku Leaf, which enables the Korok to fly | ||
* [[Language of Flora]]: a useful spell which enables the Korok to communicate with plant life | * [[Language of Flora]]: a useful spell which enables the Korok to communicate with plant life | ||
− | * [[ | + | * [[Rising Oak]]: a spell that can instantly grow a large oak tree |
* [[Seed Expertise]]: makes it easier for the Korok to acquire {{Field|Seed}} treasures, gain a free Seed Supply | * [[Seed Expertise]]: makes it easier for the Korok to acquire {{Field|Seed}} treasures, gain a free Seed Supply | ||
− | ==Recommended | + | ==Recommended Origins== |
If you've never made a character before and intend to make a Korok, it is ''highly encouraged'' that you base your character on one of the following origins. If you've made a character before, these example origins may provide inspiration for your character. | If you've never made a character before and intend to make a Korok, it is ''highly encouraged'' that you base your character on one of the following origins. If you've made a character before, these example origins may provide inspiration for your character. | ||
− | + | ===Guerilla of Kokiri Forest=== | |
+ | As a resident of [[Kokiri Forest]], you are tasked with defending the [[Great Deku Tree]]’s realm. You have been fighting alongside the local [[Deku Scrub|Deku]] population since [[Ganon]] first attacked. You fight with your head, not your brawn, and are accustomed to popping in and out of the underbrush to harry enemy forces and leave them vulnerable to Deku [[Bubble Shot]]s. | ||
+ | |||
+ | A Guerilla of Kokiri Forest begins with a PWC of 1/2/1. Their racial perks include [[Plant Composition]], [[Water Hop]], [[Deku Leaf]], [[Heart of the Forest]], and [[Language of Flora]]. | ||
+ | |||
+ | ===Korok Planters=== | ||
+ | As a Korok Planter, you are tasked with spreading the seeds of the Great Deku Tree. You live a nomadic lifestyle, going where the winds take you and leaving trees in your path. You may travel alone or in a small family group. Tribes of Korok Planters often differ wildly in their customs and appearance, as they seldom come into contact with each other, and they typically follow a petty chieftain who has likely met the Great Deku Tree at some point. These Koroks are the most familiar to other races, as they often come into contact with many different people in their travels. | ||
+ | |||
+ | A Korok Planter begins with a PWC of 1/2/1. Their racial perks include [[Plant Composition]], [[Water Hop]], [[Deku Leaf]], [[Korok Copter]], and [[Seed Expertise]]. | ||
+ | |||
+ | ===Alchemist=== | ||
+ | As an alchemist, you support your guerrilla and planter brethren from the rear with potions and seeds. You have likely never fought a battle in your life time, or ever traveled far from your birth place. You prefer the safety and quiet of your lab, which is probably nestled deep in the forest in an isolated tree-top. You’ve likely never met a member of another race, and if you have, it was probably a Kokiri or Deku. All the same, you live to help others, and have spent your life keeping your fellows alive in one form or another. | ||
− | A Korok | + | A Korok Alchemist begins with a PWC 1/2/1. Their racial perks include [[Plant Composition]], [[Water Hop]], [[Heart of the Forest]], [[Rising Oak]], and [[Seed Expertise]]. |
==Physiology== | ==Physiology== | ||
While not vital information, the following includes further detail on the race's appearance and biology. | While not vital information, the following includes further detail on the race's appearance and biology. | ||
− | + | Being a race of plant people, Koroks are born from the ground like [[Deku Scrub]]s, though the process is very different. In the spring, mature Koroks will grow a single flower upon their heads, within which is both stamens and carpels. Koroks can produce [[:Category:Seed Field|seed]]s in several ways: self-fertilization, insect activity which carries pollen between Koroks, or manually trading pollen with another Korok. The Korok will then produce several light and fluffy seeds which float away and settle in the ground, where some of them will sprout into new Koroks. If their community is already overpopulated, the flower may be harmlessly removed before it produces seeds. | |
+ | |||
+ | Koroks infants are rooted to the ground, where they will remain for several months. They do not become aware of their surroundings until they are ready to uproot, at which point they are accepted into the community. Korok children are really just smaller versions of Korok adults, but will not bud nor stop growing until they reach twenty years of age. Koroks receive most of their nutrients from photosynthesis and water, though they can process plant matter for sustenance as well. | ||
+ | |||
+ | A notable oddity of Koroks is that they do not have functional faces like other races. They have small eyeholes and a working nose, but absolutely no control over either, and their mouths are only capable of opening and closing, with vocal articulation happening internally. Most Koroks choose to make masks from leaves to compensate for this fact, the expressions on which are usually intended to reflect their individual personality. These masks are typically hung from the Korok’s nose--which, weirdly enough, might be above or below their eyes depending on the individual--and must be periodically replaced | ||
+ | |||
+ | Koroks range in size from one to four feet, and in weight from eight to forty pounds. Since they reproduce like trees, they are essentially genderless. The color of their bark often varies depending on the region they are born in, but can be virtually any color a tree can. This bark is very resilient against most attacks, almost like natural armor, but in return they are very prone to catching fire and cannot survive for long in water. Some Koroks compensate for this with [[Goron Tunic]]s and [[Zora Tunic]]s. | ||
==Culture & History== | ==Culture & History== | ||
While not vital information, the following includes further detail on the race's origins, development, and society. | While not vital information, the following includes further detail on the race's origins, development, and society. | ||
− | + | Koroks have no centralized government nor do they usually keep records, so their history is mostly unknown. Supporters of the theory that the [[Great Deku Tree]] created the Deku race tend to think the Koroks were his second creation, since they are more human-form than the [[Deku Scrub]]s but less so than the [[Kokiri]]. If so, it is possible the Koroks represented a halfway point of sorts between them. | |
+ | |||
+ | Though the Koroks are just as much children of the Great Deku Tree, they do not usually live together with the Kokiri. Instead, Koroks prefer to live in [[Kokiri Forest]] itself, and often travel [[Hyrule]] planting new forests for reasons known only to themselves. Small Korok settlements can be found in almost any forest as a result, though the bulk of their population is found in the Kokiri Forest. Unlike most sapient races, Koroks have little need for shelter, but they often pick favorite trees to sleep in and store belongings. This leaves Korok villages with extremely minimal infrastructure, and makes it very easy for them to simply pack up and leave in the event of an attack. | ||
+ | |||
+ | Due to the way Korok children are born, Korok communities raise their children communally, and no Koroks ever know exactly who their parents are. They may not even understand the concept of parents without exposure to other cultures. Koroks have very close-knit communities as a result, and many Koroks remain with the same family unit for their entire lives. They also infrequently associate with other races, having little reason for trade or outside interaction. | ||
+ | |||
+ | The Koroks played a large role in repelling [[Ganon]]’s attack on the Kokiri Forest, using their plant-like appearances to confuse his forces and attack from camouflage. These Koroks fought alongside Deku Scrub forces during the war, and in its aftermath the local members of each race have experimented with integrating their communities with some success. | ||
{{clear}} | {{clear}} | ||
{{Race}} | {{Race}} |
Latest revision as of 18:04, 17 April 2016
Korok is a playable race on Hyrule Castle. As one of the fourteen common races, any player can choose to make a Korok character.
Canonically, Koroks have only appeared in The Wind Waker.
Character Creation Brief
- This page or section is a stub, and should soon be expanded with more information.
A Korok begins with a PWC of 1/2/1. This starting PWC can be defied by using the Exception racial perk during character creation.
A Korok has an innate racial perk called Plant Composition, which summaries its unique properties as a plant-based creation, as well as another known as Water Hop. In addition to this, a Korok character can have up to three racial perks of choice. Aside from the general perks available to every race, a Korok can also choose from:
- Deku Leaf: a useful item which can be used as a parachute to glide, or be swung to create a magically powerful gust
- Heart of the Forest: a trait which makes it easier to acquire Forest-based treasures
- Korok Copter: a useful technique requiring a Deku Leaf, which enables the Korok to fly
- Language of Flora: a useful spell which enables the Korok to communicate with plant life
- Rising Oak: a spell that can instantly grow a large oak tree
- Seed Expertise: makes it easier for the Korok to acquire Seed treasures, gain a free Seed Supply
Recommended Origins
If you've never made a character before and intend to make a Korok, it is highly encouraged that you base your character on one of the following origins. If you've made a character before, these example origins may provide inspiration for your character.
Guerilla of Kokiri Forest
As a resident of Kokiri Forest, you are tasked with defending the Great Deku Tree’s realm. You have been fighting alongside the local Deku population since Ganon first attacked. You fight with your head, not your brawn, and are accustomed to popping in and out of the underbrush to harry enemy forces and leave them vulnerable to Deku Bubble Shots.
A Guerilla of Kokiri Forest begins with a PWC of 1/2/1. Their racial perks include Plant Composition, Water Hop, Deku Leaf, Heart of the Forest, and Language of Flora.
Korok Planters
As a Korok Planter, you are tasked with spreading the seeds of the Great Deku Tree. You live a nomadic lifestyle, going where the winds take you and leaving trees in your path. You may travel alone or in a small family group. Tribes of Korok Planters often differ wildly in their customs and appearance, as they seldom come into contact with each other, and they typically follow a petty chieftain who has likely met the Great Deku Tree at some point. These Koroks are the most familiar to other races, as they often come into contact with many different people in their travels.
A Korok Planter begins with a PWC of 1/2/1. Their racial perks include Plant Composition, Water Hop, Deku Leaf, Korok Copter, and Seed Expertise.
Alchemist
As an alchemist, you support your guerrilla and planter brethren from the rear with potions and seeds. You have likely never fought a battle in your life time, or ever traveled far from your birth place. You prefer the safety and quiet of your lab, which is probably nestled deep in the forest in an isolated tree-top. You’ve likely never met a member of another race, and if you have, it was probably a Kokiri or Deku. All the same, you live to help others, and have spent your life keeping your fellows alive in one form or another.
A Korok Alchemist begins with a PWC 1/2/1. Their racial perks include Plant Composition, Water Hop, Heart of the Forest, Rising Oak, and Seed Expertise.
Physiology
While not vital information, the following includes further detail on the race's appearance and biology.
Being a race of plant people, Koroks are born from the ground like Deku Scrubs, though the process is very different. In the spring, mature Koroks will grow a single flower upon their heads, within which is both stamens and carpels. Koroks can produce seeds in several ways: self-fertilization, insect activity which carries pollen between Koroks, or manually trading pollen with another Korok. The Korok will then produce several light and fluffy seeds which float away and settle in the ground, where some of them will sprout into new Koroks. If their community is already overpopulated, the flower may be harmlessly removed before it produces seeds.
Koroks infants are rooted to the ground, where they will remain for several months. They do not become aware of their surroundings until they are ready to uproot, at which point they are accepted into the community. Korok children are really just smaller versions of Korok adults, but will not bud nor stop growing until they reach twenty years of age. Koroks receive most of their nutrients from photosynthesis and water, though they can process plant matter for sustenance as well.
A notable oddity of Koroks is that they do not have functional faces like other races. They have small eyeholes and a working nose, but absolutely no control over either, and their mouths are only capable of opening and closing, with vocal articulation happening internally. Most Koroks choose to make masks from leaves to compensate for this fact, the expressions on which are usually intended to reflect their individual personality. These masks are typically hung from the Korok’s nose--which, weirdly enough, might be above or below their eyes depending on the individual--and must be periodically replaced
Koroks range in size from one to four feet, and in weight from eight to forty pounds. Since they reproduce like trees, they are essentially genderless. The color of their bark often varies depending on the region they are born in, but can be virtually any color a tree can. This bark is very resilient against most attacks, almost like natural armor, but in return they are very prone to catching fire and cannot survive for long in water. Some Koroks compensate for this with Goron Tunics and Zora Tunics.
Culture & History
While not vital information, the following includes further detail on the race's origins, development, and society.
Koroks have no centralized government nor do they usually keep records, so their history is mostly unknown. Supporters of the theory that the Great Deku Tree created the Deku race tend to think the Koroks were his second creation, since they are more human-form than the Deku Scrubs but less so than the Kokiri. If so, it is possible the Koroks represented a halfway point of sorts between them.
Though the Koroks are just as much children of the Great Deku Tree, they do not usually live together with the Kokiri. Instead, Koroks prefer to live in Kokiri Forest itself, and often travel Hyrule planting new forests for reasons known only to themselves. Small Korok settlements can be found in almost any forest as a result, though the bulk of their population is found in the Kokiri Forest. Unlike most sapient races, Koroks have little need for shelter, but they often pick favorite trees to sleep in and store belongings. This leaves Korok villages with extremely minimal infrastructure, and makes it very easy for them to simply pack up and leave in the event of an attack.
Due to the way Korok children are born, Korok communities raise their children communally, and no Koroks ever know exactly who their parents are. They may not even understand the concept of parents without exposure to other cultures. Koroks have very close-knit communities as a result, and many Koroks remain with the same family unit for their entire lives. They also infrequently associate with other races, having little reason for trade or outside interaction.
The Koroks played a large role in repelling Ganon’s attack on the Kokiri Forest, using their plant-like appearances to confuse his forces and attack from camouflage. These Koroks fought alongside Deku Scrub forces during the war, and in its aftermath the local members of each race have experimented with integrating their communities with some success.
Playable Races | |
---|---|
Common | Hylian · Gerudo · Goron · Sea Zora · River Zora · Deku Scrub · Rito · Mogma · Kikwi · Korok · Kokiri · Anouki · Yeti · Moblin |
Uncommon | Tiny Fairy · Lizalfos · Stalfos · Skull Kid · Hinox · Tokay · Subrosian · Twili · Picori |
Elite | Darknut · Wizzrobe · Garo · Lynel · Great Fairy · Sheikah · Poe |
Unusual | Unusual Companion |