Difference between revisions of "Smuggling Pocket"

From Hyrule Castle Library
Jump to: navigation, search
(Created page with "{{TB |intent=Utility |form=Spell |PWC=C |cost=3 |field1=Summon}} Extremely popular with smugglers and couriers, the '''Smuggling Pocket''' spell allows a character to create a...")
 
m (typo)
Line 7: Line 7:
 
Extremely popular with smugglers and couriers, the '''Smuggling Pocket''' spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.  To use it, the caster must first spend a few minutes magically "imprinting" a unique magical "signature" onto a small item, after which the item will disappear into the pocket dimension.  The item must have less mass than the user's fist; even though a combat knife is longer than one's fist, it still has less mass.  Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.
 
Extremely popular with smugglers and couriers, the '''Smuggling Pocket''' spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will.  To use it, the caster must first spend a few minutes magically "imprinting" a unique magical "signature" onto a small item, after which the item will disappear into the pocket dimension.  The item must have less mass than the user's fist; even though a combat knife is longer than one's fist, it still has less mass.  Any object which has a soul, is in some way sentient, or alive (to include [[Picori]], magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.
  
The caster may later recall the item at any time which a silent, mental rite lasting a few seconds.  The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user's hand).  The user's hand must be still when the item manifests, and the caster can never have the item "appear" inside solid matter, such as a person's chest.  The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.
+
The caster may later recall the item at any time with a silent, mental rite lasting a few seconds.  The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user's hand).  The user's hand must be still when the item manifests, and the caster can never have the item "appear" inside solid matter, such as a person's chest.  The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a [[Pictobox|pictobox]] will return with the same pictographs it had when it entered.
  
 
Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.  It is impossible to recover the contents of another being's pocket dimension; only the original caster may retrieve it.  If the original caster dies, then the item is lost to the pocket dimension forever.  An item which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero's Charm]], can be used to view the contents of another being's pocket dimension, but only if the caster has died or wills the item to be seen.
 
Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item.  It is impossible to recover the contents of another being's pocket dimension; only the original caster may retrieve it.  If the original caster dies, then the item is lost to the pocket dimension forever.  An item which pierces illusions or reveals information, such as the [[Lens of Truth]] or [[Hero's Charm]], can be used to view the contents of another being's pocket dimension, but only if the caster has died or wills the item to be seen.

Revision as of 11:34, 24 October 2013

Smuggling Pocket
Type Utility Spell
Fields Summon
Cost Low Cost

C5: 30 rupees
C4: 35 rupees
C3: 40 rupees
C2: 45 rupees
C1: 50 rupees
Rent: 10 rupees

Extremely popular with smugglers and couriers, the Smuggling Pocket spell allows a character to create a small pocket dimension in which one small object may be stashed and retrieved at will. To use it, the caster must first spend a few minutes magically "imprinting" a unique magical "signature" onto a small item, after which the item will disappear into the pocket dimension. The item must have less mass than the user's fist; even though a combat knife is longer than one's fist, it still has less mass. Any object which has a soul, is in some way sentient, or alive (to include Picori, magical constructs, and some magical items) will naturally resist the imprinting process and so cannot be used with this spell.

The caster may later recall the item at any time with a silent, mental rite lasting a few seconds. The item will then immediately appear in contact with his hand, in any orientation he desires (so a knife may appear hidden in the sleeve, or grasped in the user's hand). The user's hand must be still when the item manifests, and the caster can never have the item "appear" inside solid matter, such as a person's chest. The item will return in the exact same condition as was placed into the dimension, regardless of time passed; a fresh fruit will return a fresh fruit, a pictobox will return with the same pictographs it had when it entered.

Once an item is drawn out, the caster must perform the imprinting process from the beginning, whether the same item is being stored, or a different item. It is impossible to recover the contents of another being's pocket dimension; only the original caster may retrieve it. If the original caster dies, then the item is lost to the pocket dimension forever. An item which pierces illusions or reveals information, such as the Lens of Truth or Hero's Charm, can be used to view the contents of another being's pocket dimension, but only if the caster has died or wills the item to be seen.

Trivia

  • The Adventure Pouch has a similar effect of making items easier to carry, but does not completely hide items in the way Smuggling Pocket does.
  • The Smuggling Pocket treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Razgriz.