Difference between revisions of "Circle"

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(Created page with "{{TB |intent=Defensive |form=Spell |PWC=W |cost=2 |field1=Heal |field2=Protect}} '''Circle''' is a support spell best suited for a healer or defender with access to other :C...")
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Revision as of 17:28, 15 January 2014

Circle
Type Defensive Spell
Fields Heal, Protect
Cost Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees
Rent: 5 rupees

Circle is a support spell best suited for a healer or defender with access to other spells.

Whenever the caster wills it, a barely-visible glowing sphere with a radius of about 5 meters (or 15 feet) will form around the user, with him at the center of it. This sphere follows the user wherever he moves, keeping his body as the center point. This magical sphere affects all entities within its area that the caster mentally designates as allies.

Whenever a treasure belonging to either the Protect or Heal field provides a beneficial effect to an ally within this circle, it instead simultaneously effects all allies with the full effect, including the caster. (This has no effect on treasures which are traits.) This circle can be canceled and reactivated at the user's will, but cannot be maintained without consciousness.

Augments

Empowering Circle
Additional
Fields
Empower
Additional
Cost
Lower Cost

P5: 20 rupees
P4: 25 rupees
P3: 30 rupees
P2: 35 rupees
P1: 40 rupees

The user can gain the Empowering Circle or Quickening Circle augments simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

With Empowering Circle, the circle will automatically affect the beneficial effects of treasures belonging to the Empower field, just as it affects treasures of the Protect and Heal fields.

Quickening Circle
Additional
Fields
Empower, Time
Additional
Cost
Lower Cost

C5: 20 rupees
C4: 25 rupees
C3: 30 rupees
C2: 35 rupees
C1: 40 rupees

While the caster is maintaining a circle, he can at will choose to make it a Quickening Circle if he has the appropriate augment. If he does so, it will remain a Quickening Circle for at least a minute, and cannot be canceled ahead of time. It can be canceled freely any time after a one-minute duration, however.

A Quickening Circle will speed up all allies within its radius, as if they're moving at 150% their normal speed, as if time moves more quickly for them. By the same effect, the caster himself is not sped up, but instead moves at a mere 50% of his normal speed.

Trivia

  • The Bunny Hood has a similar effect to the Quickening Circle, but will only affect its wearer.
  • The Circle treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to WillowtheWhisp.