Difference between revisions of "Propel"
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Revision as of 23:58, 15 January 2014
Propel | |
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Type | Major Utility Technique |
Fields | Force, Travel |
Cost | Higher Cost P5: 70 rupees |
Propel is a highly versatile technique, enabling the user's body to be launched in virtually any direction. This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.
When this technique is first learned, a small amount of "spatial energy" is stored in the user's body. This energy is spent whenever Propel is used, and takes a while to recharge. Thus, Propel cannot be used more than once every ten seconds.
When this technique is used, the user instantly moves the spatial energy from their body in a mentally-designated direction, and quickly moves to braces himself. His entire body is then quite literally shot in that direction at a sudden and forceful speed, so quickly he could injure himself from whiplash without proper precautions. This enables the individual to "double jump," or jump remarkably high (varying with their weight, but a Hylian about 2m), evade attacks in a split-second, charge at terrifying speed, and allow him to accelerate to a running pace instantly.
Trivia
- The Propel treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Guy.
- Notably, this effect can be used to emulate several other treasures, including Jump, Blitz, and Roc's Feather, among others. If used in combination with an item like a Deku Leaf, it could even create flight.