Difference between revisions of "Hookshot"
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− | The '''Hookshot''' is a small metallic machine, shorter than its wielder's forearm, designed to be held in one hand. It is composed of a handle, a chain usually 30 feet | + | The '''Hookshot''' is a small metallic machine, shorter than its wielder's forearm, designed to be held in one hand. It is composed of a handle, a chain (usually 30 feet/10m in length), and a hook-like blade. After aiming the device, the wielder can fire it with a small trigger mechanism on the handle. The hook then shoots outwards, extending the chain to connect it to the handle and the user. |
− | If the hook makes impact with a malleable object, like wood or magma, the hook will sink in and attach. If the hook hits an object to which it cannot attach, like a solid wall, it will simply bounce off. If the hook hits a creature, it will usually slash them to deal mild damage. If the hook encounters no solid objects, it will extend out to the full thirty feet. In any case, if the hook hits an object or reaches full distance, the chain will immediately and powerfully begin to retract. Small objects will be drawn towards the wielder, while the wielder will be flung towards heavier objects. After the hook is retracted all the way, it will dislodge from any hooked object, and pull back into the | + | If the hook makes impact with a malleable object, like wood or magma, the hook will sink in and attach. If the hook hits an object to which it cannot attach, like a solid wall, it will simply bounce off. If the hook hits a creature, it will usually slash them to deal mild damage. If the hook encounters no solid objects, it will extend out to the full thirty feet. In any case, if the hook hits an object or reaches full distance, the chain will immediately and powerfully begin to retract. Small objects will be drawn towards the wielder, while the wielder will be flung towards heavier objects. After the hook is retracted all the way, it will dislodge from any hooked object, and pull back into the Hookshot, from which it can be immediately fired again. |
If the chain hasn't reached full length or struck an object, the wielder can hit the trigger once more to pull the chain back prematurely. | If the chain hasn't reached full length or struck an object, the wielder can hit the trigger once more to pull the chain back prematurely. | ||
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{{Augment|Longshot or Clawshot}} Both augments can be applied to one Hookshot. | {{Augment|Longshot or Clawshot}} Both augments can be applied to one Hookshot. | ||
− | With a bit of ingenuity and tinkering, the wielder can modify the Hookshot's chain to be longer, | + | With a bit of ingenuity and tinkering, the wielder can modify the Hookshot's chain to be longer, turning it into a '''Longshot'''. A Longshot's chain can be up to thrice that of a regular Hookshot. A greater length forces the Hookshot to begin malfunctioning. |
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{{TB | {{TB |
Revision as of 04:24, 19 October 2013
Hookshot | |
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Type | Utility Mechanical Item |
Fields | Steal, Travel |
Cost | High Cost P5: 55 rupees |
The Hookshot is a small metallic machine, shorter than its wielder's forearm, designed to be held in one hand. It is composed of a handle, a chain (usually 30 feet/10m in length), and a hook-like blade. After aiming the device, the wielder can fire it with a small trigger mechanism on the handle. The hook then shoots outwards, extending the chain to connect it to the handle and the user.
If the hook makes impact with a malleable object, like wood or magma, the hook will sink in and attach. If the hook hits an object to which it cannot attach, like a solid wall, it will simply bounce off. If the hook hits a creature, it will usually slash them to deal mild damage. If the hook encounters no solid objects, it will extend out to the full thirty feet. In any case, if the hook hits an object or reaches full distance, the chain will immediately and powerfully begin to retract. Small objects will be drawn towards the wielder, while the wielder will be flung towards heavier objects. After the hook is retracted all the way, it will dislodge from any hooked object, and pull back into the Hookshot, from which it can be immediately fired again.
If the chain hasn't reached full length or struck an object, the wielder can hit the trigger once more to pull the chain back prematurely.
Augments
Longshot | |
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Additional Cost |
Lowest Cost C5: 10 rupees |
The user can gain the Longshot or Clawshot augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. Both augments can be applied to one Hookshot.
With a bit of ingenuity and tinkering, the wielder can modify the Hookshot's chain to be longer, turning it into a Longshot. A Longshot's chain can be up to thrice that of a regular Hookshot. A greater length forces the Hookshot to begin malfunctioning.
Clawshot | |
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Additional Cost |
Lowest Cost C5: 10 rupees |
The Clawshot is a more complex modification. The wielder can exchange the simple hook for a dynamically grasping claw, composed of three metallic "fingers." This claw can still grasp onto all the objects the hookshot normally can, but can also grab onto handheld objects like rupees, or graspable surfaces like metal bars or meshing. Being able to accurately grab onto these small, handheld objects from a distance still requires a great degree of precision, akin to aiming a longbow at an apple.
Trivia
The Hookshot treasure canonically appears in the Zelda series, initially in A Link to the Past. More information about the canonical version of this treasure can likely be found on Zelda Wiki.