Hookshot

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Hookshot
Type Utility Mechanical Item
Fields Cut, Rito, Travel, Zora
Cost Normal Cost

P5: 40 rupees
P4: 50 rupees
P3: 60 rupees
P2: 70 rupees
P1: 80 rupees
Rent: 10 rupees

The Hookshot is a useful mechanical item. It appears as a small metallic machine, shorter than its wielder's forearm, designed to be held in one hand. It is composed of a handle, a chain (usually 30 feet/10m in length), and a hook-like blade. After aiming the device, the wielder can fire it with a small trigger mechanism on the handle. The hook then shoots outwards, extending the chain to connect it to the handle and the user.

If the hook makes impact with a malleable object, like wood or magma, the hook will sink in and attach. If the hook hits an object to which it cannot attach, like a solid wall, it will simply bounce off. If the hook hits a creature, it will usually slash them to deal mild damage. If the hook encounters no solid objects, it will extend out to the full thirty feet. In any case, if the hook hits an object or reaches full distance, the chain will immediately and powerfully begin to retract. Small objects will be drawn towards the wielder, while the wielder will be flung towards heavier objects. After the hook is retracted all the way, it will dislodge from any hooked object, and pull back into the Hookshot, from which it can be immediately fired again. If the chain hasn't reached full length or struck an object, the wielder can hit the trigger once more to pull the chain back prematurely.

This treasure is a racial perk for both Rito and Sea Zora. As such, a Sea Zora or Rito can choose to gain it as a perk upon character creation. If a member of either race gains this treasure sometime after character creation, it costs 15 rupees less than normal.

Augments

Longshot
Additional
Cost
Lowest Cost

C5: 10 rupees
C4: 15 rupees
C3: 20 rupees
C2: 25 rupees
C1: 30 rupees

The user can gain the Longshot or Clawshot augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. Both augments can be applied to one Hookshot.

With a bit of ingenuity and tinkering, the wielder can modify the Hookshot's chain to be longer, turning it into a Longshot. A Longshot's chain can be up to thrice that of a regular Hookshot.

Clawshot
Additional
Cost
Lowest Cost

C5: 10 rupees
C4: 15 rupees
C3: 20 rupees
C2: 25 rupees
C1: 30 rupees

The Clawshot is a more complex modification. The wielder can exchange the simple hook for a dynamically grasping claw, composed of three metallic "fingers." This claw can still grasp onto all the objects the hookshot normally can, but can also grab onto handheld objects like rupees, or graspable surfaces like metal bars or meshing. Being able to accurately grab onto these small, handheld objects from a distance still requires a great degree of precision, akin to aiming a longbow at an apple.

Additionally, once a Clawshot has fully retracted its chain, the wielder can gently pull the trigger to cause the chain to very slowly extend outwards in precisely-controlled lengths. This can, for example, allow the wielder to be drawn to the ceiling, then slowly extend the chain to rappel off the ceiling.

Trivia

  • A Weaponsmith can treat a Hookshot as a material for the purpose of combining its effects with other materials or treasures into one weapon. For determining how many materials the Weaponsmith can craft into one item, treat this item as though it had a set cost of 25 rupees.. Each augment it gains increases the material's cost by 8 rupees.
  • The Switch Hook uses a similar function to the Hookshot.
  • The Hookshot treasure canonically appears in the Zelda series, initially in A Link to the Past. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


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