Amphibious
Amphibious | |
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Type | Defensive Trait |
Fields | Lizalfos, Tokay, Water, Zora |
Cost | 30 or 60 rupees |
Due to their race, the user possesses some form of aquatic breathing apparatus within their body which can be used alongside their air-breathing lungs, allowing them to be amphibious. Normally, this apparatus is trained from birth and can be used effectively from a young age, but using it is not instinctive to the race.
Amphibious is a racial perk for Zora, Tokay, and Lizalfos. A character belonging to one such race can gain it as a perk upon character creation. If a Zora, Tokay, or Lizalfos decides to forgo gaining this perk, the character can gain the treasure at a later time for a static 30 rupees.
Although it is a rare occurrence, another race can gain this treasure for 60 rupees. For them, this treasure represents a bizarre transformation or mutation, likely caused by a spell backfiring or some form of curse.
Trivia
- Other races can breathe underwater with a Zora Tunic, Mermaid Suit, or other protective gear fashioned from Silver Scales.
- The Amphibious treasure canonically appears in the Zelda series, initially in The Legend of Zelda. While Zora can canonically breathe underwater, it has never been canonically proven that a Lizalfos or Tokay can do so as well.
Racial Perks | |
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Lizalfos | Claws (Innate) · Amphibious · Ball and Chain · Fire Breath · Gerudo Affinity · Jump · Scent · Winged Flight2 |
Tokay | Foreign Language (Innate) · Claws (Innate) · Amphibious · Hoarder · Nose for Treasure · Seed Collector · Seed Expertise · Sense |
Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |