Jump
| Jump | |
|---|---|
| Type | Utility Spell |
| Fields | Empower, Stalfos, Travel |
| Cost | Low Cost W5: 30 rupees |
Jump is a utility spell, which requires concentration of less than a second to cast. The spell's empowering effect causes the user's body (or the body of a touched creature) to become capable of jumping two to three times higher than it would otherwise be able to. The spell wears off after a few minutes, but can be recast immediately afterward. This effect does not stack with other effects which increase one's jumping ability.
This treasure is a racial perk for Stalfos. As such, a Stalfos can choose to gain it as a perk upon character creation. Unlike other users of this spell, a Stalfos with Jump is able to have it in effect indefinitely, only deactivating when he wills it so. Other races acquire this treasure normally.
Augment
| Glide | |
|---|---|
| Additional Cost |
Low Cost W5: 30 rupees |
The user can gain the Double Jump augment simultaneously with the original treasure, or separately at a later time.
While the user is leaping with the effect of Jump, they can abruptly summon more magical energy to jump again in mid-air, but only with strength equal to a normal jump (as opposed to the initial, magically-enhanced jump). This second jump can also be used as a slow glide down to ground, but one which is only effective in a single, unchanging direction. Varying from that direction will result in an alarming drop in speed.
Trivia
- An identical effect can be acquired with the Roc's Feather and its augment, Roc's Cape.
- The Jump treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.
| Racial Perks | |
|---|---|
| Stalfos | Undead (Innate) · Four-Armed2 · Jump · Miasma · Nightvision · Skeletal Defense · Skeletal Offense |
| Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |