Crackle Seed (material)
Crackle Seed (material) | |
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Type | Utility Organic Item |
Fields | Electric, Seed |
Cost | 3 rupees |
A Crackle Seed appears as a small fruit, which is pale-yellow in color, with a shape reminiscent of a lightning bolt. This single seed is pure and potent, and as such can be useful as a material to be used by a Botanist. By contrast, a Crackle Seed Supply is a collection of less pure seeds which retain the same practical use, but cannot be grown and cultivated by a Botanist. Using just four of these potent seeds, a skilled Botanist can cultivate a Crackle Seed Supply.
When a Crackle Seed is struck against a hard surface, it cracks open to unleash a small burst (or "crackle") of electric energy that can slightly damage anything close to it. This would pose no real harm to most races tougher than the average Hylian, but can shock or momentarily stun smaller monsters. These seeds work effectively as a means of quickly starting certain machinery, or as slingshot ammunition.
When used by a Botanist, these seeds are useful for creating an effect related to the Electric field.
Seed Effects
By using three Chill Seeds, along with at least three other seeds, a Botanist is able to create a Seed Supply with one of the following effects. These effects will combine with the effects of other seed types used as materials.
Effect Name | Description of Effect |
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Crackle | The normal effect of Crackle Seeds occurs. |
Thunder Punch | After one seed is eaten, the next physical contact the eater makes will cause a stunning electrical impact. A jolt of electricity will sprout up on the impacted after a punch, kick, headbutt, or step. Indirect hits, such as from a sword or projectile, are unaffected. |
Jolting Step | After one seed is eaten, the eater's footsteps will shoot electricity whatever they touch for so long as the eater continues to walk or run. |
Stimulate | As long as one seed is held in the user's palm, they will feel a pleasant alertness in their mind. This enables the user to stay awake even while feeling drowsy, but can cause extreme fatigue if used continuously or repeatedly for more than a day's time. |
Magnetize | Immediately after the affected seed is thrown or otherwise launched, it will race towards any metallic object at great speed, making it strike the nearest metal object almost invariably. This will function even if the metal object normally is not drawn to magnets. |
Elixir Effects
Chill Seeds can also be combined with specific quantities of other seeds to create a PerQuest Elixir with one of the following effects. As usual, the Botanist is able to produce multiple elixirs if her Botanist level is high enough.
Elixir Name | Seeds | Resulting Effect |
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Spark Stick | 1 Crackle + 1 Glow | When uncorked, this bottle will produce from its mouth a solid saber three feet long, which is weightless but impacts other objects as though it was solid. By gripping the bottle from which it is produced, it can be wielded like a sword. The "blade" of this sword is blunt like a club, glows brightly, and intensely electrifies any conducting object that touches it. After a couple minutes, the saber fades away. |
Bottled Storm | 2 Crackle + 2 Gale | By uncorking or breaking this bottle, a ferocious electrical storm abruptly appears, filling a relatively large area with black clouds. Rain downpours and wind flurries. There may be a few lightning bolts which strike, and are drawn to metal like normal lightning, but much less potent and thus not fully lethal. This is enough to fill most dungeon rooms, or a district of an average-sized town. The user gains no protection from the storm, and the storm usually centers on the user. |
Potion of Pep | 4 Crackle + 4 Pegasus | When drunk, the user will feel a surge of alertness and energy. His speed and strength are practically doubled, and remain as such for up to a couple minutes. This is usually followed by a brief lethargic period. |
Thunder Breath Potion | 4 Crackle + 4 Breath | After drinking this potion, the user is able to magically breathe sparks of electricity after any deep exhalation. This electricity does not harm the user, even if it is reflected. This effect lasts less than a couple minutes. |
Charged Oil | 4 Crackle + 4 Razor | This oil can be applied to one ore more melee weapons, or the tips of an ammunition supply, in advance. On the next impact, the affected weapon will burst with electricity, causing an effect similar to a Spark Enchantment. After the first impact, the affected weapon(s) will continue to cause such impacts for a period lasting less than a couple minutes. Unlike magical electricity, the electricity produced from Charged Oil can harm the user. |
Bottled Spark Beast | 4 Crackle + 4 Magic | Dumping this bottle onto the ground creates an Ampilus, a hermit-crab like creature as tall as a Darknut, which will charge down enemies with its rolling, electrified shell. Flying the contents of this bottle into the air spawns four to seven Thunder Keese. Regardless of the creature created, it is inclined to follow the others of whoever created it. In less than a couple minutes, the creature(s) will abruptly vanish into smoke. |
Trivia
- The Crackle Seed (material) treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Blonde Panther.
- Ampilus and Thunder Keese are canonical creatures, which also can be found on Zelda Wiki.
- Most other Seed Effects and Elixir Effects are original creations of Hyrule Castle's members.
Botanist Seeds | |
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Materials | Armor · Baba · Bomb · Breath · Chill · Compact · Cloud · Crackle · Deku · Ember · Gasha · Gale · Glow · Hyoi · Magic · Pegasus · Razor · Scent · Smoke |
Supplies | Armor · Baba · Bomb · Breath · Chill · Compact · Cloud · Crackle · Deku · Ember · Gasha · Gale · Glow · Hyoi · Magic · Pegasus · Razor · Scent · Smoke |