Aqua Aura

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Aqua Aura
Type Defensive Spell
Fields Water, Zora
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Aqua Aura is a defensive water spell. At will, the caster is able to surround herself in rushing water, hovering a few inches above the surface of her body, which drenches and causes minor abrasion to anything that touches it, excluding the caster. The current is rarely enough to completely push away any creature heavier than a Korok, but can be used to parry an oncoming attack, free oneself from a grapple, keep an attacker from getting too close, or other niche purposes.

This aura lasts approximately one-to-three seconds, and because of the strain it imposes on one's magic strength, this can normally only be manifested once every 3 minutes. With one level in Magic Power, it can be used once per minute. With two levels in Magic Power, it can be used once every 20 seconds. For the purpose of Aqua Aura, a River Zora is treated as though she has one more level in Magic Power than she actually does.

Trivia

  • The Aqua Aura treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Electronic Ink.