Peril Beam

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Peril Beam
Type Offensive Technique
Fields Cut, Force, Projectile, WeaponBase
Cost Lowest Cost

P5: 10 rupees
P4: 15 rupees
P3: 20 rupees
P2: 25 rupees
P1: 30 rupees
Rent: 5 rupees

Peril Beam is an offensive technique. When the user has been gravely injured or is on the brink of death, he can concentrate his adrenaline and will to live into his held melee weapon, or his fists. Doing so enables him to unleash a potent beam from the weapon in whichever direct it is swung or thrust, and do so repeatedly until he recovers. The beam varies widely in appearance, but shoots straight, and has roughly half the impact the weapon itself would have. This projectile can travel up to 30 feet (or 10 meters), or until it strikes a target, immediately which point it vanishes.

If the user has a weapon-based enchantment spell, such as Fire Enchantment or Shadow Enchantment, it can be applied to the projectiles produced through Peril Beam. Similarly, if the weapon used to produce a Peril Beam has an Elemental Gem, the power of the gem can be specifically applied to the projectile as if it was the weapon.

Constant Augment

Constant Augment
Additional
Cost
Normal Cost

P5: 40 rupees
P4: 50 rupees
P3: 60 rupees
P2: 70 rupees
P1: 80 rupees

This augment allows you to use Peril Beam regardless of physical health or wounds. If you have both Power Beam and Peril Beam, you gain a 15 rupee discount on this augment.

Trivia

  • A similar beam can be produced under different conditions with the Power Beam technique.
  • Peril Beam produces one of several projectiles that can be guided or deflected by a Cane of Mago.
  • The Peril Beam treasure canonically appears in the Zelda series, initially in The Minish Cap. More information about the canonical version of this treasure can likely be found on Zelda Wiki.