Difference between revisions of "Jump"

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|intent=Utility
 
|intent=Utility
 
|field1=Empower
 
|field1=Empower
|field2=Travel
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|field2=Stalfos
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|field3=Travel
 
|form=Spell
 
|form=Spell
 
}}
 
}}
'''Jump''' is a utility spell, which requires concentration of less than a second to cast.  The spell's empowering effect causes the user's body (or the body of a touched creature) to become capable of jumping two to three times higher than it would otherwise be able to.  The spell wears off after a few minutes, but can be recast immediately afterward.
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'''Jump''' is a utility spell, which requires concentration of less than a second to cast.  The spell's empowering effect causes the user's body (or the body of a touched creature) to become capable of jumping two to three times higher than it would otherwise be able to.  The spell wears off after a few minutes, but can be recast immediately afterward.    This effect does not stack with other effects which increase one's jumping ability.
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This treasure is a [[racial perk]] for both {{r|Stalfos}} and {{r|Lizalfos}}.  As such, a member of either race can choose to gain it as a perk upon character creation.  Unlike other users of this spell, a Stalfos or Lizalfos with Jump is able to have it in effect indefinitely, only deactivating when he wills it so.
 
{{clear}}
 
{{clear}}
 
==Augment==
 
==Augment==
 
{{TB
 
{{TB
|title=Glide
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|title=Double Jump
 
|augment=Yes
 
|augment=Yes
 
|PWC=W
 
|PWC=W
|cost=2
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|cost=3
 
}}
 
}}
 
The user can gain the '''Double Jump''' augment simultaneously with the original treasure, or separately at a later time.
 
The user can gain the '''Double Jump''' augment simultaneously with the original treasure, or separately at a later time.
  
 
While the user is leaping with the effect of '''Jump,''' they can abruptly summon more magical energy to jump again in mid-air, but only with strength equal to a normal jump (as opposed to the initial, magically-enhanced jump).  This second jump can also be used as a slow glide down to ground, but one which is only effective in a single, unchanging direction.  Varying from that direction will result in an alarming drop in speed.
 
While the user is leaping with the effect of '''Jump,''' they can abruptly summon more magical energy to jump again in mid-air, but only with strength equal to a normal jump (as opposed to the initial, magically-enhanced jump).  This second jump can also be used as a slow glide down to ground, but one which is only effective in a single, unchanging direction.  Varying from that direction will result in an alarming drop in speed.
 
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{{clear}}
 
==Trivia==
 
==Trivia==
 
* An identical effect can be acquired with the [[Roc's Feather]] and its augment, Roc's Cape.
 
* An identical effect can be acquired with the [[Roc's Feather]] and its augment, Roc's Cape.
 
* {{Canon|Adventure of Link}}
 
* {{Canon|Adventure of Link}}
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{{clear}}
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{{RacePerks|stalfos=yes|lizalfos=sey}}

Latest revision as of 10:18, 25 April 2016

Jump
Type Utility Spell
Fields Empower, Stalfos, Travel
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Jump is a utility spell, which requires concentration of less than a second to cast. The spell's empowering effect causes the user's body (or the body of a touched creature) to become capable of jumping two to three times higher than it would otherwise be able to. The spell wears off after a few minutes, but can be recast immediately afterward. This effect does not stack with other effects which increase one's jumping ability.

This treasure is a racial perk for both Stalfos and Lizalfos. As such, a member of either race can choose to gain it as a perk upon character creation. Unlike other users of this spell, a Stalfos or Lizalfos with Jump is able to have it in effect indefinitely, only deactivating when he wills it so.

Augment

Double Jump
Additional
Cost
Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees

The user can gain the Double Jump augment simultaneously with the original treasure, or separately at a later time.

While the user is leaping with the effect of Jump, they can abruptly summon more magical energy to jump again in mid-air, but only with strength equal to a normal jump (as opposed to the initial, magically-enhanced jump). This second jump can also be used as a slow glide down to ground, but one which is only effective in a single, unchanging direction. Varying from that direction will result in an alarming drop in speed.

Trivia

  • An identical effect can be acquired with the Roc's Feather and its augment, Roc's Cape.
  • The Jump treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


Racial Perks
Lizalfos Claws (Innate) · Amphibious · Ball and Chain · Fire Breath · Gerudo Affinity · Jump · Scent · Winged Flight2
Stalfos Undead (Innate) · Four-Armed2 · Jump · Miasma · Nightvision · Skeletal Defense · Skeletal Offense
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3