Difference between revisions of "Shadow Enchantment"
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{{Augment|Distant Enchant}} A user with this augment can place a Shadow Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon. | {{Augment|Distant Enchant}} A user with this augment can place a Shadow Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon. | ||
{{clear}} | {{clear}} | ||
+ | ==Augment: Multiple Enchantments== | ||
+ | {{TB | ||
+ | |augment=yes | ||
+ | |PWC=W | ||
+ | |cost=2 | ||
+ | |title=Multiple Enchantments}} | ||
+ | {{Augment|Multiple Enchantments}} | ||
+ | |||
+ | A user with this augment may cast Shadow Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply. | ||
+ | |||
+ | This augment can be gained multiple times. Each instance allows the caster to create one additional Shadow Enchantment simultaneously. | ||
+ | {{clear}} | ||
+ | |||
==Trivia== | ==Trivia== | ||
* A weapon [[Crafting|crafted]] with a [[Shadow Gem]] effectively has a built-in Shadow Enchantment. | * A weapon [[Crafting|crafted]] with a [[Shadow Gem]] effectively has a built-in Shadow Enchantment. |
Revision as of 10:28, 1 February 2017
Shadow Enchantment | |
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Type | Offensive Spell |
Fields | Enchant, Shadow, WeaponBase |
Cost | High Cost W5: 55 rupees |
Shadow Enchantment is an offensive spell of darkness. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a dark, evil aura. The weapon will steal light from the area around it, and the weapon itself will appear pitch-black. On the weapon's next impact impact will release a nightmarish force of evil, usually causing intense pain and overwhelming fear in whomever it strikes, and will simultaneously darken the entire vicinity for a brief moment. The pain felt exceeds the actual damage, and the fear will begin to subside after the blow.
Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Shadow, or with a Dark Affinity, can use this spell indefinitely on any one weapon.
Augment
Distant Enchant | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Shadow Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.
Augment: Multiple Enchantments
Multiple Enchantments | |
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Additional Cost |
Lower Cost W5: 20 rupees |
The user can gain the Multiple Enchantments augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.
A user with this augment may cast Shadow Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply.
This augment can be gained multiple times. Each instance allows the caster to create one additional Shadow Enchantment simultaneously.
Trivia
- A weapon crafted with a Shadow Gem effectively has a built-in Shadow Enchantment.
- The Shadow Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Eevachu. It is a variation on the canonical item, Light Arrows.