Difference between revisions of "Shadow Ball"

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'''Shadow Ball''' is an offensive spell.
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'''Shadow Ball''' is an offensive spell{{Perk|Twili|nos=nos}}  A Twili who gains Shadow Ball may gain the '''No Instrument Required''' augment of it freely.
  
 
To cast Shadow Ball, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of darkness comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch.  This ball of power stuns its target for a moment on impact before dissipating, during that moment filling them with overwhelming terror and despair, as well as inflicting physical damage from the impact.  The projectile can reach up to approximately thirty feet, before dissipating.
 
To cast Shadow Ball, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of darkness comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch.  This ball of power stuns its target for a moment on impact before dissipating, during that moment filling them with overwhelming terror and despair, as well as inflicting physical damage from the impact.  The projectile can reach up to approximately thirty feet, before dissipating.
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The user can gain the '''No Instrument Required''' augment to Shadow Ball simultaneously with the original treasure, or at a later time. A user with this augment gains two benefits.  
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{{Augment|No Instrument Required}} A user with this augment gains two benefits.  
  
 
First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
 
First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
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Second, the time restrictions on casting Shadow Ball may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
 
Second, the time restrictions on casting Shadow Ball may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
 
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==Trivia==
 
==Trivia==
* Spells with a comparable effect include [[Fire]], [[Ice]], [[Wind]], [[Magic Bolt]], and [[Holy Bolt]].  Shadow Ball, or any of these other spells, can serve as the prerequisite for [[Void Wave]].
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* {{CannonShout|VoidWave}}
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* {{PAGENAME}} produces one of several [[:Category:Projectile Field|projectiles]] that can be guided or deflected by a [[Cane of Mago]].
 
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* {{Borderline
 
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{{RacePerks|twili=yes}}
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Latest revision as of 16:41, 23 April 2016

Shadow Ball
Type Offensive Spell
Fields Projectile, Shadow, Twili
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Shadow Ball is an offensive spell, and a racial perk for Twili. As such, a Twili can choose to gain it as a perk upon character creation. If a Twili chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. A Twili who gains Shadow Ball may gain the No Instrument Required augment of it freely.

To cast Shadow Ball, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of darkness comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of power stuns its target for a moment on impact before dissipating, during that moment filling them with overwhelming terror and despair, as well as inflicting physical damage from the impact. The projectile can reach up to approximately thirty feet, before dissipating.

Normally, the caster can cast Shadow Ball once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Augment

No Instrument Required
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment gains two benefits.

First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.

Second, the time restrictions on casting Shadow Ball may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • This treasure is as one of several that can reduce the cost of Cannon Shout, and serves as a possible prerequisite for Void Wave.
  • Shadow Ball produces one of several projectiles that can be guided or deflected by a Cane of Mago.
  • The Shadow Ball treasure does not appear verbatim within the official Zelda series. However, it can be interpreted to exist from context, initially so in A Link to the Past.
Racial Perks
Twili Foreign Language (Innate) · Heart of Darkness · Jabber Nut · Magic Proficiency · Nightvision · Shadow Ball · Split2
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3