Difference between revisions of "Shadow Enchantment"

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'''Shadow Enchantment''' is an offensive spell of darkness.  By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a dark, evil aura.  The weapon will steal light from the area around it, and the weapon itself will appear pitch-black.  On the weapon's next impact impact will release a nightmarish force of evil, usually causing intense pain and overwhelming fear in whomever it strikes, and will simultaneously darken the entire vicinity for a brief moment.  The pain felt exceeds the actual damage, and the fear will begin to subside after the blow.  Because of the magical strain, a weapon cannot impact with this spell more than once a minute.  With one level of [[Magic Power]], the spell can be used every 20 seconds.  With two levels of Magic Power, the spell can be used every few seconds.  Any character with a [[Specialty]] in {{Field|Shadow}}, or with a [[Dark Affinity]], can use this spell indefinitely on any one weapon.
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'''Shadow Enchantment''' is an offensive spell of darkness.  By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a dark, evil aura.  The weapon will steal light from the area around it, and the weapon itself will appear pitch-black.  On the weapon's next impact impact will release a nightmarish force of evil, usually causing intense pain and overwhelming fear in whomever it strikes, and will simultaneously darken the entire vicinity for a brief moment.  The pain felt exceeds the actual damage, and the fear will begin to subside after the blow.   
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Because of the magical strain, a weapon cannot impact with this spell more than once a minute.  With one level of [[Magic Power]], the spell can be used every 20 seconds.  With two levels of Magic Power, the spell can be used every few seconds.  Any character with a [[Specialty]] in {{Field|Shadow}}, or with a [[Dark Affinity]], can use this spell indefinitely on any one weapon.
 
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==Augment==
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==Augment: Distant Enchantment==
 
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{{Augment|Distant Enchant}}  A user with this augment can place a Shadow Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
 
{{Augment|Distant Enchant}}  A user with this augment can place a Shadow Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
 
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==Augment: Multiple Enchantments==
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{{Augment|Multiple Enchantments}}
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A user with this augment may cast Shadow Enchantment one more time than they originally could.  Each individually-placed enchantment retains the normal time limits, if they apply.
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This augment can be gained multiple times.  Each instance allows the caster to create one additional Shadow Enchantment simultaneously.
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==Trivia==
 
==Trivia==
 
* A weapon [[Crafting|crafted]] with a [[Shadow Gem]] effectively has a built-in Shadow Enchantment.
 
* A weapon [[Crafting|crafted]] with a [[Shadow Gem]] effectively has a built-in Shadow Enchantment.
* Variations on this spell include [[Fire Enchantment]], [[Ice Enchantment]], [[Light Enchantment]], [[Shock Enchantment]], and [[Wind Enchantment]].
 
 
* {{Original|creator=Eevachu}}  It is a variation on the canonical item, Light Arrows.
 
* {{Original|creator=Eevachu}}  It is a variation on the canonical item, Light Arrows.
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{{MP}}

Latest revision as of 10:28, 1 February 2017

Shadow Enchantment
Type Offensive Spell
Fields Enchant, Shadow, WeaponBase
Cost High Cost

W5: 55 rupees
W4: 65 rupees
W3: 75 rupees
W2: 85 rupees
W1: 95 rupees
Rent: 15 rupees

Shadow Enchantment is an offensive spell of darkness. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a dark, evil aura. The weapon will steal light from the area around it, and the weapon itself will appear pitch-black. On the weapon's next impact impact will release a nightmarish force of evil, usually causing intense pain and overwhelming fear in whomever it strikes, and will simultaneously darken the entire vicinity for a brief moment. The pain felt exceeds the actual damage, and the fear will begin to subside after the blow.

Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Shadow, or with a Dark Affinity, can use this spell indefinitely on any one weapon.

Augment: Distant Enchantment

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Shadow Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Augment: Multiple Enchantments

Multiple Enchantments
Additional
Cost
Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees

The user can gain the Multiple Enchantments augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

A user with this augment may cast Shadow Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply.

This augment can be gained multiple times. Each instance allows the caster to create one additional Shadow Enchantment simultaneously.

Trivia

  • A weapon crafted with a Shadow Gem effectively has a built-in Shadow Enchantment.
  • The Shadow Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Eevachu. It is a variation on the canonical item, Light Arrows.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell