Difference between revisions of "Jump"
(Created page with "{{TB |PWC=W |cost=3 |intent=Utility |field1=Empower |field2=Travel |form=Spell }} '''Jump''' is a utility spell, which requires concentration of less than a second to cast. ...") |
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|intent=Utility | |intent=Utility | ||
|field1=Empower | |field1=Empower | ||
| − | |field2=Travel | + | |field2=Stalfos |
| + | |field3=Travel | ||
|form=Spell | |form=Spell | ||
}} | }} | ||
| − | '''Jump''' is a utility spell, which requires concentration of less than a second to cast. The spell's empowering effect causes the user's body (or the body of a touched creature) to become capable of jumping two to three times higher than it would otherwise be able. The spell wears off after a few minutes, but can be recast immediately afterward. | + | '''Jump''' is a utility spell, which requires concentration of less than a second to cast. The spell's empowering effect causes the user's body (or the body of a touched creature) to become capable of jumping two to three times higher than it would otherwise be able to. The spell wears off after a few minutes, but can be recast immediately afterward. This effect does not stack with other effects which increase one's jumping ability. |
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| + | This treasure is a [[racial perk]] for both {{r|Stalfos}} and {{r|Lizalfos}}. As such, a member of either race can choose to gain it as a perk upon character creation. Unlike other users of this spell, a Stalfos or Lizalfos with Jump is able to have it in effect indefinitely, only deactivating when he wills it so. | ||
{{clear}} | {{clear}} | ||
==Augment== | ==Augment== | ||
{{TB | {{TB | ||
| − | |title= | + | |title=Double Jump |
|augment=Yes | |augment=Yes | ||
|PWC=W | |PWC=W | ||
| − | |cost= | + | |cost=3 |
}} | }} | ||
The user can gain the '''Double Jump''' augment simultaneously with the original treasure, or separately at a later time. | The user can gain the '''Double Jump''' augment simultaneously with the original treasure, or separately at a later time. | ||
While the user is leaping with the effect of '''Jump,''' they can abruptly summon more magical energy to jump again in mid-air, but only with strength equal to a normal jump (as opposed to the initial, magically-enhanced jump). This second jump can also be used as a slow glide down to ground, but one which is only effective in a single, unchanging direction. Varying from that direction will result in an alarming drop in speed. | While the user is leaping with the effect of '''Jump,''' they can abruptly summon more magical energy to jump again in mid-air, but only with strength equal to a normal jump (as opposed to the initial, magically-enhanced jump). This second jump can also be used as a slow glide down to ground, but one which is only effective in a single, unchanging direction. Varying from that direction will result in an alarming drop in speed. | ||
| − | + | {{clear}} | |
==Trivia== | ==Trivia== | ||
* An identical effect can be acquired with the [[Roc's Feather]] and its augment, Roc's Cape. | * An identical effect can be acquired with the [[Roc's Feather]] and its augment, Roc's Cape. | ||
* {{Canon|Adventure of Link}} | * {{Canon|Adventure of Link}} | ||
| + | {{clear}} | ||
| + | |||
| + | |||
| + | {{RacePerks|stalfos=yes|lizalfos=sey}} | ||
Latest revision as of 11:18, 25 April 2016
| Jump | |
|---|---|
| Type | Utility Spell |
| Fields | Empower, Stalfos, Travel |
| Cost | Low Cost W5: 30 rupees |
Jump is a utility spell, which requires concentration of less than a second to cast. The spell's empowering effect causes the user's body (or the body of a touched creature) to become capable of jumping two to three times higher than it would otherwise be able to. The spell wears off after a few minutes, but can be recast immediately afterward. This effect does not stack with other effects which increase one's jumping ability.
This treasure is a racial perk for both Stalfos and Lizalfos. As such, a member of either race can choose to gain it as a perk upon character creation. Unlike other users of this spell, a Stalfos or Lizalfos with Jump is able to have it in effect indefinitely, only deactivating when he wills it so.
Augment
| Double Jump | |
|---|---|
| Additional Cost |
Low Cost W5: 30 rupees |
The user can gain the Double Jump augment simultaneously with the original treasure, or separately at a later time.
While the user is leaping with the effect of Jump, they can abruptly summon more magical energy to jump again in mid-air, but only with strength equal to a normal jump (as opposed to the initial, magically-enhanced jump). This second jump can also be used as a slow glide down to ground, but one which is only effective in a single, unchanging direction. Varying from that direction will result in an alarming drop in speed.
Trivia
- An identical effect can be acquired with the Roc's Feather and its augment, Roc's Cape.
- The Jump treasure canonically appears in the Zelda series, initially in Adventure of Link. More information about the canonical version of this treasure can likely be found on Zelda Wiki.
| Racial Perks | |
|---|---|
| Lizalfos | Claws (Innate) · Amphibious · Ball and Chain · Fire Breath · Gerudo Affinity · Jump · Scent · Winged Flight2 |
| Stalfos | Undead (Innate) · Four-Armed2 · Jump · Miasma · Nightvision · Skeletal Defense · Skeletal Offense |
| Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |