Difference between revisions of "Geyser"

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(Created page with "{{TB |field1=Water |field2=Summon |PWC=W |intent=Defensive |form=Spell |cost=2}} '''Geyser''' is an defensive water spell. To cast this spell, the user must point at a patch...")
 
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'''Geyser''' is an defensive water spell.  To cast this spell, the user must point at a patch of solid ground, a body of water, or solid ice.  Immediately, an intricate glowing circle appears there.  About one second later, a torrential jet of warm freshwater gushes up from that point in a cylinder roughly a foot (or 30cm) in diameter.  The jet always launches exactly perpendicular to the surface, even if that surface is a wall or ceiling.  This geyser continues gushing water for about a minute's time, unless the caster ends the spell prematurely.  The ground from which the geyser erupted will return to normal, but any water it created will persist.
 
'''Geyser''' is an defensive water spell.  To cast this spell, the user must point at a patch of solid ground, a body of water, or solid ice.  Immediately, an intricate glowing circle appears there.  About one second later, a torrential jet of warm freshwater gushes up from that point in a cylinder roughly a foot (or 30cm) in diameter.  The jet always launches exactly perpendicular to the surface, even if that surface is a wall or ceiling.  This geyser continues gushing water for about a minute's time, unless the caster ends the spell prematurely.  The ground from which the geyser erupted will return to normal, but any water it created will persist.
  
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Normally, this spell can be cast once every 30 seconds.  With one level of [[Magic Power]], the caster can do so every 10 seconds.  With two levels, it can be done every few seconds.  (If each geyser is allowed to flow for a full minute, one caster is able to have multiple geysers activated at once.)
 
Normally, this spell can be cast once every 30 seconds.  With one level of [[Magic Power]], the caster can do so every 10 seconds.  With two levels, it can be done every few seconds.  (If each geyser is allowed to flow for a full minute, one caster is able to have multiple geysers activated at once.)
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{{clear}}
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==Augment==
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{{TB
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|title=Angled Geyser
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|augment=yes
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|PWC=W
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|cost=1}}
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{{Augment|Angled Geyser}}  A user with this augment gains two benefits.
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First, the user may choose to create the geyser at any angle they desire, so long as it is at least 10 degrees off from bring parallel to the designated surface.
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Second, the time restrictions on casting Geyser may be reduced, as if the user had one more level in [[Magic Power]]. If the user already has two levels in Magic Power, the time restriction remains the same.
 
{{clear}}
 
{{clear}}
 
==Trivia==
 
==Trivia==
* This spell has similarities to [[Spire]], which instead launches a solid spike out of a surface, rather than water.
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* This spell has similarities to [[Spire]], which instead launches a solid spike out of a surface, rather than a column of water.
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* Geyser's capability to summon a large amount of water quickly is similar to that of [[Water Jet]] or [[Bottomless Bottle]].
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* This is one of few [[:Category:Utility Intent|Utility]] spells to have its time limitations reduced by [[Magic Power]], which normally only affects [[:Category:Offensive Intent|Offensive]] Spells.
 
* {{Original|creator=Guy}}
 
* {{Original|creator=Guy}}
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{{MP}}

Latest revision as of 21:09, 23 April 2016

Geyser
Type Defensive Spell
Fields Water, Summon
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Geyser is an defensive water spell. To cast this spell, the user must point at a patch of solid ground, a body of water, or solid ice. Immediately, an intricate glowing circle appears there. About one second later, a torrential jet of warm freshwater gushes up from that point in a cylinder roughly a foot (or 30cm) in diameter. The jet always launches exactly perpendicular to the surface, even if that surface is a wall or ceiling. This geyser continues gushing water for about a minute's time, unless the caster ends the spell prematurely. The ground from which the geyser erupted will return to normal, but any water it created will persist.

The force of the geyser is enough to cause bruises and pain, similar to that of a modern fire hose. Small or heavy objects could be propelled into the air, and even beings as heavy as Gorons and Darknuts would falter and bruise from the sheer impact of the water.

Normally, this spell can be cast once every 30 seconds. With one level of Magic Power, the caster can do so every 10 seconds. With two levels, it can be done every few seconds. (If each geyser is allowed to flow for a full minute, one caster is able to have multiple geysers activated at once.)

Augment

Angled Geyser
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Angled Geyser augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment gains two benefits.

First, the user may choose to create the geyser at any angle they desire, so long as it is at least 10 degrees off from bring parallel to the designated surface.

Second, the time restrictions on casting Geyser may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • This spell has similarities to Spire, which instead launches a solid spike out of a surface, rather than a column of water.
  • Geyser's capability to summon a large amount of water quickly is similar to that of Water Jet or Bottomless Bottle.
  • This is one of few Utility spells to have its time limitations reduced by Magic Power, which normally only affects Offensive Spells.
  • The Geyser treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Guy.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell