Difference between revisions of "Poison Enchantment"

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'''Poison Enchantment''' is an offensive spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a poisonous and corrosive property.  It will glow a sickly green, and on its next impact will release a wave of poisonous, acidic energy.  The weapon's surface is extremely corrosive to all that touches it, and can quickly burn or destroy a [[Hylian]]'s skin on contact.  However, it is not powerful enough to corrode metals without an extremely extended period of time.  In addition, direct contact with this energy, such as through the skin, causes a diseased reaction that begins after a couple minutes, resulting in feverish symptoms and blurred, dizzy behavior.  Contact directly with the bloodstream results in even more severe symptoms.  These symptoms usually subside after a day, or when the afflicted individual is subjected to an appropriate {{Field|Heal}}ing effect.
 
'''Poison Enchantment''' is an offensive spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a poisonous and corrosive property.  It will glow a sickly green, and on its next impact will release a wave of poisonous, acidic energy.  The weapon's surface is extremely corrosive to all that touches it, and can quickly burn or destroy a [[Hylian]]'s skin on contact.  However, it is not powerful enough to corrode metals without an extremely extended period of time.  In addition, direct contact with this energy, such as through the skin, causes a diseased reaction that begins after a couple minutes, resulting in feverish symptoms and blurred, dizzy behavior.  Contact directly with the bloodstream results in even more severe symptoms.  These symptoms usually subside after a day, or when the afflicted individual is subjected to an appropriate {{Field|Heal}}ing effect.
  
Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of [[Magic Power]], the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds.
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Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of [[Magic Power]], the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a [[Specialty]] in {{Field|Earth}} can use this spell indefinitely on any one weapon.
 
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==Augment: Distant Enchant==
 
==Augment: Distant Enchant==
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|cost=1
 
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|title=Distant Enchant}}
 
|title=Distant Enchant}}
{{Augment|Distant Enchant}}  A user with this augment can place a Fire Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
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{{Augment|Distant Enchant}}  A user with this augment can place a Poison Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
  
 
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==Augment: Multiple Enchantments==
 
==Augment: Multiple Enchantments==
 
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{{Augment|Multiple Enchantments}}  
 
{{Augment|Multiple Enchantments}}  
  
A user with this augment may cast Fire Enchantment one more time than they originally could.  Each individually-placed enchantment retains the normal time limits, if they apply.
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A user with this augment may cast Poison Enchantment one more time than they originally could.  Each individually-placed enchantment retains the normal time limits, if they apply.
  
This augment can be gained multiple times.  Each instance allows the caster to create one additional Fire Enchantment simultaneously.
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This augment can be gained multiple times.  Each instance allows the caster to create one additional Poison Enchantment simultaneously.
 
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==Trivia==
 
==Trivia==
 
{{Original|creator=Eevachu}}  It is based on a similar treasure from Hylian Shield, Hyrule Castle's predecessor.
 
{{Original|creator=Eevachu}}  It is based on a similar treasure from Hylian Shield, Hyrule Castle's predecessor.

Latest revision as of 06:37, 25 February 2019

Poison Enchantment
Type Offensive Spell
Fields Disable, Earth, Enchant, WeaponBase
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Poison Enchantment is an offensive spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a poisonous and corrosive property. It will glow a sickly green, and on its next impact will release a wave of poisonous, acidic energy. The weapon's surface is extremely corrosive to all that touches it, and can quickly burn or destroy a Hylian's skin on contact. However, it is not powerful enough to corrode metals without an extremely extended period of time. In addition, direct contact with this energy, such as through the skin, causes a diseased reaction that begins after a couple minutes, resulting in feverish symptoms and blurred, dizzy behavior. Contact directly with the bloodstream results in even more severe symptoms. These symptoms usually subside after a day, or when the afflicted individual is subjected to an appropriate Healing effect.

Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Earth can use this spell indefinitely on any one weapon.

Augment: Distant Enchant

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Poison Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Augment: Multiple Enchantments

Multiple Enchantments
Additional
Cost
Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees

The user can gain the Multiple Enchantments augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

A user with this augment may cast Poison Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply.

This augment can be gained multiple times. Each instance allows the caster to create one additional Poison Enchantment simultaneously.

Trivia

The Poison Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Eevachu. It is based on a similar treasure from Hylian Shield, Hyrule Castle's predecessor.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell