Difference between revisions of "Light Enchantment"

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|field1=Enchant
 
|field1=Enchant
 
|field2=Light
 
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|field3=WeaponBase
 
|PWC=W
 
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'''Light Enchantment''' is an offensive light spell.  By challening her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a righteous, smiting property.  It will glow with white-yellow light, and brightly illuminate several feet (or a few meters) around it.  On its next impact, the weapon will release a searing force of light, usually shocking and stunning whomever it strikes, and will simultaneously release a painfully bright flash.  The damage dealt to an [[undead]] monster or entity with a [[Dark Affinity]] is greatly increased.  Because of the magical strain, a weapon cannot impact with this spell more than once a minute.  With one level of [[Magic Power]], the spell can be used every 20 seconds.  With two levels of Magic Power, the spell can be used every few seconds.  Any character with a [[Specialty]] in {{Field|Light}} can use this spell indefinitely on any one weapon.
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'''Light Enchantment''' is an offensive light spell.  By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a righteous, smiting property.  It will glow with white-yellow light, and brightly illuminate several feet (or a few meters) around it.  On its next impact, the weapon will release a searing force of light, usually shocking and stunning whomever it strikes, and will simultaneously release a painfully bright flash.  The damage dealt to an [[undead]] monster or entity with a [[Dark Affinity]] is greatly increased.   
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Because of the magical strain, a weapon cannot impact with this spell more than once a minute.  With one level of [[Magic Power]], the spell can be used every 20 seconds.  With two levels of Magic Power, the spell can be used every few seconds.  Any character with a [[Specialty]] in {{Field|Light}} can use this spell indefinitely on any one weapon.
 
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==Augment==
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==Augment: Distant Enchantment==
 
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{{Augment|Distant Enchant}}  A user with this augment can place a Light Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
 
{{Augment|Distant Enchant}}  A user with this augment can place a Light Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
 
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==Augment: Multiple Enchantments==
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{{TB
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|augment=yes
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|PWC=W
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|cost=2
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|title=Multiple Enchantments}}
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{{Augment|Multiple Enchantments}}
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A user with this augment may cast Light Enchantment one more time than they originally could.  Each individually-placed enchantment retains the normal time limits, if they apply.
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This augment can be gained multiple times.  Each instance allows the caster to create one additional Light Enchantment simultaneously.
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==Trivia==
 
==Trivia==
 
* A weapon [[Crafting|crafted]] with a [[Light Gem]] effectively has a built-in Light Enchantment.
 
* A weapon [[Crafting|crafted]] with a [[Light Gem]] effectively has a built-in Light Enchantment.
* Variations on this spell include [[Fire Enchantment]], [[Ice Enchantment]], [[Shock Enchantment]], [[Shadow Enchantment]], and [[Wind Enchantment]].
 
 
* {{Canon|Ocarina of Time}}  In canon, this treasure only appears as "Light Arrows," and only affects arrows.
 
* {{Canon|Ocarina of Time}}  In canon, this treasure only appears as "Light Arrows," and only affects arrows.
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{{MP}}

Latest revision as of 10:26, 1 February 2017

Light Enchantment
Type Offensive Spell
Fields Enchant, Light, WeaponBase
Cost High Cost

W5: 55 rupees
W4: 65 rupees
W3: 75 rupees
W2: 85 rupees
W1: 95 rupees
Rent: 15 rupees

Light Enchantment is an offensive light spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a righteous, smiting property. It will glow with white-yellow light, and brightly illuminate several feet (or a few meters) around it. On its next impact, the weapon will release a searing force of light, usually shocking and stunning whomever it strikes, and will simultaneously release a painfully bright flash. The damage dealt to an undead monster or entity with a Dark Affinity is greatly increased.

Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Light can use this spell indefinitely on any one weapon.

Augment: Distant Enchantment

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Light Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Augment: Multiple Enchantments

Multiple Enchantments
Additional
Cost
Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees

The user can gain the Multiple Enchantments augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

A user with this augment may cast Light Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply.

This augment can be gained multiple times. Each instance allows the caster to create one additional Light Enchantment simultaneously.

Trivia

  • A weapon crafted with a Light Gem effectively has a built-in Light Enchantment.
  • The Light Enchantment treasure canonically appears in the Zelda series, initially in Ocarina of Time. More information about the canonical version of this treasure can likely be found on Zelda Wiki. In canon, this treasure only appears as "Light Arrows," and only affects arrows.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell