Difference between revisions of "Shock Enchantment"
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|field1=Enchant | |field1=Enchant | ||
|field2=Electric | |field2=Electric | ||
+ | |field3=WeaponBase | ||
|PWC=W | |PWC=W | ||
|cost=4}} | |cost=4}} | ||
− | '''Shock Enchantment''' is an offensive electric spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon an electrifying property. It will glow with audibly crackling sparks, and on its next impact will release a sudden jolt of electricity, usually shocking and stunning whomever it strikes. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of [[Magic Power]], the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a [[Specialty]] in {{Field|Electric}} can use this spell indefinitely on any one weapon. | + | '''Shock Enchantment''' is an offensive electric spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon an electrifying property. It will glow with audibly crackling sparks, and on its next impact will release a sudden jolt of electricity, usually shocking and stunning whomever it strikes. |
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+ | Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of [[Magic Power]], the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a [[Specialty]] in {{Field|Electric}} can use this spell indefinitely on any one weapon. | ||
{{clear}} | {{clear}} | ||
− | ==Augment== | + | ==Augment: Distant Enchantment== |
{{TB | {{TB | ||
|augment=yes | |augment=yes | ||
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{{Augment|Distant Enchant}} A user with this augment can place a Shock Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon. | {{Augment|Distant Enchant}} A user with this augment can place a Shock Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon. | ||
{{clear}} | {{clear}} | ||
+ | ==Augment: Multiple Enchantments== | ||
+ | {{TB | ||
+ | |augment=yes | ||
+ | |PWC=W | ||
+ | |cost=2 | ||
+ | |title=Multiple Enchantments}} | ||
+ | {{Augment|Multiple Enchantments}} | ||
+ | |||
+ | A user with this augment may cast Shock Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply. | ||
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+ | This augment can be gained multiple times. Each instance allows the caster to create one additional Shock Enchantment simultaneously. | ||
+ | {{clear}} | ||
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==Trivia== | ==Trivia== | ||
+ | * This spell can be gained as a [[:Category:Power-based|Power-based]] treasure by using [[Intrinsic Enchantment]]. | ||
* Several treasures can gain benefits if used in tandem with a Shock Enchantment, including [[Summon Keese]]. Use of the Shock Enchantment on such treasures retain the normal time limit. | * Several treasures can gain benefits if used in tandem with a Shock Enchantment, including [[Summon Keese]]. Use of the Shock Enchantment on such treasures retain the normal time limit. | ||
* A weapon [[Crafting|crafted]] with a [[Shock Gem]] effectively has a built-in Shock Enchantment. | * A weapon [[Crafting|crafted]] with a [[Shock Gem]] effectively has a built-in Shock Enchantment. | ||
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* {{Original|creator=Tsubori}} It is a variation of other canonical enchantments. | * {{Original|creator=Tsubori}} It is a variation of other canonical enchantments. | ||
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+ | {{MP}} |
Latest revision as of 10:02, 1 February 2017
Shock Enchantment | |
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Type | Offensive Spell |
Fields | Enchant, Electric, WeaponBase |
Cost | Normal Cost W5: 40 rupees |
Shock Enchantment is an offensive electric spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon an electrifying property. It will glow with audibly crackling sparks, and on its next impact will release a sudden jolt of electricity, usually shocking and stunning whomever it strikes.
Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Electric can use this spell indefinitely on any one weapon.
Augment: Distant Enchantment
Distant Enchant | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Shock Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.
Augment: Multiple Enchantments
Multiple Enchantments | |
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Additional Cost |
Lower Cost W5: 20 rupees |
The user can gain the Multiple Enchantments augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.
A user with this augment may cast Shock Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply.
This augment can be gained multiple times. Each instance allows the caster to create one additional Shock Enchantment simultaneously.
Trivia
- This spell can be gained as a Power-based treasure by using Intrinsic Enchantment.
- Several treasures can gain benefits if used in tandem with a Shock Enchantment, including Summon Keese. Use of the Shock Enchantment on such treasures retain the normal time limit.
- A weapon crafted with a Shock Gem effectively has a built-in Shock Enchantment.
- The Shock Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Tsubori. It is a variation of other canonical enchantments.