Difference between revisions of "Holy Bolt"

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(Created page with "{{TB |intent=Offensive |form=Spell |PWC=W |field1=Light |field2=Projectile |cost=3 }} '''Holy Bolt''' is an offensive spell. To cast Holy Bolt, the caster swings or thrusts f...")
 
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First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
 
First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
  
Second, the time restrictions on casting Magic Bolt may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
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Second, the time restrictions on casting Holy Bolt may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
 
{{clear}}
 
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==Trivia==
 
==Trivia==
* Spells with a comparable effect include [[Fire]], [[Ice]], [[Magic Bolt]], and [[Shadow Ball]].
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* {{CannonShout|VoidWave}}
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* {{PAGENAME}} produces one of several [[:Category:Projectile Field|projectiles]] that can be guided or deflected by a [[Cane of Mago]].
 
* {{Borderline
 
* {{Borderline
 
|guess=yes
 
|guess=yes
 
|game=A Link to the Past}}
 
|game=A Link to the Past}}
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{{MP}}

Latest revision as of 16:41, 23 April 2016

Holy Bolt
Type Offensive Spell
Fields Light, Projectile
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Holy Bolt is an offensive spell.

To cast Holy Bolt, the caster swings or thrusts forward a weapon or other instrument to shoot forward a glowing, silvery projectile at a speed comparable to a fastball for a distance up to 30 feet (or 10m). Upon impact, this orb will burst into pale light reminiscent of moonlight. All undead creatures which are touched by this light will be severely burned, as will any being with a Dark Affinity. A normal being impacted by this spell will only feel the force equivalent to a strong punch, and no other ill effects.

Normally, the caster can cast Holy Bolt once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Augment

No Instrument Required
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

First, the user may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.

Second, the time restrictions on casting Holy Bolt may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia

  • This treasure is as one of several that can reduce the cost of Cannon Shout, and serves as a possible prerequisite for Void Wave.
  • Holy Bolt produces one of several projectiles that can be guided or deflected by a Cane of Mago.
  • The Holy Bolt treasure does not appear verbatim within the official Zelda series. However, it can be interpreted to exist from context, initially so in A Link to the Past.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell