Difference between revisions of "Summon Phantom"
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Revision as of 15:15, 28 October 2013
Summon Phantom | |
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Type | Utility Spell |
Fields | Summon |
Requires | Summon Power |
Cost | Highest Cost W5: 90 rupees |
Summon Phantom is a powderful summoning spell, which can be cast by concentrating for about one second. Upon casting, an gray-armored Phantom appears within arm's reach of the caster, who will fulfill all of the user's commands to the best of its ability. It is identical to normal Phantoms in all respects. As such, it can run at a speed up to a Hylian's jogging speed, and is capable of devastating physical attacks with the blade it wields. It is invulnerable to normal attacks, but can be damaged by being struck in the back by a treasure, and can be normally damaged by any force quivalent to an Offensive [[:Category:Major Treasures|Major| treasure.
If the caster has a weapon enchantment, such as a Fire Enchantment or Shadow Enchantment, he can cast it on the Phantom's weapon as the Phantom is summoned.
The Phantom will remain until it dies, or the caster dismisses it, at which point it will immediately vanish. A Phantom can persist up to an hour's time, after which it will dismiss itself. Once a Phantom vanishes for any reason, the caster cannot summon another one to replace its specific slot for at least 24 hours. This does not prevent the caster from summoning creatures which are not Like-Likes.
The number of summon levels you have represents how many summoned creatures you can simultaneously maintain. A summoned Phantom, due to its power, occupies two summon levels, until it dies or is dismissed. In this way, the Phantom "fills" two of your summon levels. You normally only have one summon level, but can gain more through the Summon Power treasure, which is required to be able to summon a Phantom. While two of your summon levels are filled by the Phantom, you cannot summon any more creatures with those two levels, until the Phantom vanishes.
This is a Major treasure. A character who has never gained a Major treasure may gain this treasure normally. Otherwise, the character must first acquire Major Gain specifically to gain this treasure.
Augment
Returning Phantom | |
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Additional Fields |
Travel |
Additional Cost |
Low Cost W5: 30 rupees |
The user can gain the Returning Phantom or Wrecking Phantom augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.
A caster with the Returning Phantom augment can summon a Phantom with golden-colored armor. At will, the caster can teleport this Phantom to his side. The Phantom otherwise functions as normal.
Wrecker Phantom | |
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Additional Fields |
Transform |
Additional Cost |
Normal Cost W5: 40 rupees |
A caster with the Wrecker Phantom augment can summon a Phantom which is a bit wider-set than normal. This Phantom is capable of transforming quickly into a large sphere of metal, which can roll at higher speeds--equivalent to a Hylian's sprinting speed-- for destructive purposes. The surface of the sphere is as indestructible as the Phantom's normal armor. While in this spherical form, however, the Phantom has difficulty turning, and even greater difficulty stopping.
A caster with both augments can summon a "Returning Wrecker Phantom" which possesses both augments.
Trivia
- Spells which summon lesser creatures include Summon Keese, Summon ChuChu, Summon Floormaster, and Summon Like-Like.
- The Summon Phantom treasure does not appear verbatim within the official Zelda series. However, it can be interpreted to exist from context, initially so in Spirit Tracks.