Difference between revisions of "Water Hop"

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(Created page with "{{TB |form=Technique |intent=Defensive |field1=Deku |field2=Korok |field3=Travel |field4=Water |set=0}} '''Water Hop''' is a a defensive technique, and an innate racial perk f...")
 
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* The [[Water-Walking]] spell can be seen as a more powerful version of this technique.
 
* The [[Water-Walking]] spell can be seen as a more powerful version of this technique.
 
* {{Canon|Majora's Mask}}
 
* {{Canon|Majora's Mask}}
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{{RacePerks|dekuscrub=yes}}

Revision as of 12:29, 1 November 2013

Water Hop
Type Defensive Technique
Fields Deku, Korok, Travel, Water
Cost 0 rupees

Water Hop is a a defensive technique, and an innate racial perk for both Koroks and Deku Scrubs. As such, a member of either race must have this treasure, even if the treasure is undesired. No other races can obtain this perk.

Due to their light weight, wooden bodies, and natural agility, a Deku Scrub or Korok may rebound and jump off the surface of sizable bodies water a few times in quick succession. This is particularly useful for getting across deep chasms of water that submerging themselves in would otherwise be lethal.

Trivia

  • The Water-Walking spell can be seen as a more powerful version of this technique.
  • The Water Hop treasure canonically appears in the Zelda series, initially in Majora's Mask. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


Racial Perks
Deku Scrub Plant Composition (Innate) · Water Hop (Innate) · Bubble Shot · Deku Leaf · Deku Nut Production · Deku Pirouette · Korok Copter · Nightvision
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3